d4rkpl4y3r
d4rkpl4y3r.bsky.social
d4rkpl4y3r
@d4rkpl4y3r.bsky.social
Reposted by d4rkpl4y3r
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 12, 2025 at 6:03 PM
Reposted by d4rkpl4y3r
Had this knocking around in my head for about 6 months and finally got around to writing it out and filming it. This is my first time making a video essay and I haven't written VO since college but I'm happy with how it came out. Let me know what you think!

Filmed in #vrchat
Edited with #blender3d
Optimization and Culture in VRChat
YouTube video by Brikaro
youtu.be
October 13, 2025 at 12:31 AM
Reposted by d4rkpl4y3r
If you own a robotic arm, other users can now remotely move it with standard DPS or SPS lights, using this new open-source software that I am releasing today.

No special setup is needed from the other users. If they already have lights, they can control it, no program necessary.
August 10, 2025 at 10:54 PM
Reposted by d4rkpl4y3r
what if your avatar's minimum brightness was set to zero, it'd be pretty cool
August 9, 2025 at 2:38 AM
Reposted by d4rkpl4y3r
Been playing with some wetness effects for a #VRChat world recently. Took the math of @mochie.bsky.social 's water gerstner waves, rendered it to a texture, and then did some simple decay on it via Graphics.Blit. Its a little jank but I've stared at it long enough that I think its working #unity3d
July 30, 2025 at 11:35 PM
Reposted by d4rkpl4y3r
Light Volumes v.2.0.0 released!
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLi...
July 20, 2025 at 5:39 PM
The hair has to make way for the cuddles.
July 17, 2025 at 10:31 PM
Reposted by d4rkpl4y3r
I made a video about my (extremely crude) software rasterizer. You can watch it over here! youtu.be/yyJ-hdISgnw?...
May 30, 2025 at 2:34 PM
Reposted by d4rkpl4y3r
Technologies change, the problems stay the same. Was trying to improve the results with @sim.red Light Volumes
Original clip by @crowscrowscrows.com #unity3d
May 29, 2025 at 12:48 AM
Reposted by d4rkpl4y3r
I have updated Lightbox Viewer to V2.4.0:
- Added new specialized lightboxes. They will only appear if the Light Volumes package is installed.
- Lights inside the avatar are no longer disabled by default.
- Add support for Poiyomi SSAO and similar effects.
May 22, 2025 at 12:36 PM
I made my fluid sim particles got towards the nearest light from the light volumes.
youtu.be/i8PFoagQhP0
Particle gravity towards VRC Light Volume light direction
YouTube video by d4rkpl4y3r
youtu.be
May 20, 2025 at 6:06 PM
Adding the vrc light volume support to my raymarcher was slightly less trivial. The reason being that the self reflection rays for the metallic parts need to sample them a second time on their ray hit.
Still pretty easy tho and definitely worth it.
May 18, 2025 at 3:34 PM
I've been trying out @sim.red VRC Light Volumes on a bunch of my shaders.
It looks really good especially on larger things like my pool. Really grounds the thing in the world.
May 17, 2025 at 1:48 PM
Reposted by d4rkpl4y3r
I wrote a blog post about mipmap level selection. pema.dev/2025/05/09/m...
May 10, 2025 at 4:19 PM
Reposted by d4rkpl4y3r
I am releasing "Skinned Mesh Constraint Builder".

Avatars like Milltina are weight painted in such a way that attaching objects or particles to the body isn't as straightforward as parenting to one bone.
Use this tool to attach a GameObject to a polygon, like weight painting.
May 2, 2025 at 4:30 AM
Reposted by d4rkpl4y3r
Variant.
April 26, 2025 at 9:57 PM
Reposted by d4rkpl4y3r
VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader
April 14, 2025 at 5:53 PM
Reposted by d4rkpl4y3r
I've been improving my VRChat liquid simulation for the last few weeks. Of the most notable things that I've implemented is a ray tracing algorithm over a 3d texture isosurface (using some ideas from jcgt.org/published/00...)
Its surprisingly performant for VR resolutions!
April 4, 2025 at 7:32 PM
Reposted by d4rkpl4y3r
I'm slowly porting my approximate grid SPH simulation to VRChat. It did require few improvements to be stable enough, now its a hybrid neighbor index/particle average grid.
Still need to implement
@d4rkpl4y3r.bsky.social 's mip counting sorting method for improved performance.
March 20, 2025 at 7:51 PM
Reposted by d4rkpl4y3r
VRChat has released Steam Audio into the Open Beta. The website has been updated with a new counter: issteamaudiooutyet.com #VRChat
Is VRChat Steam Audio Update Out Yet?
Are we still waiting for the new age of audio?
issteamaudiooutyet.com
March 19, 2025 at 8:38 PM
Reposted by d4rkpl4y3r
I usually render particle fluids with particles, as it gives the most details, but here I tried using ray marching for the fluid. It certainly is much more liquid like, but at the same time its slower and loses some detail. I wonder if I can improve this. compute.toys/view/1809
March 9, 2025 at 6:02 PM
Reposted by d4rkpl4y3r
Been recently looking into fluid simulations again. This time I've testing if I can make a good SPH simulation but only having "average" cell particles. It seems to work surprisingly well, and it doesn't need sorting either.
compute.toys/view/1782
Explanation thread👇🧵
March 6, 2025 at 2:38 AM
I'm finally adding fluid spawn and void to my SPH sim. Now that I actually kinda understand what the sim parameters mean I managed to make the per step particle spawn rate adjust to match the target rest density.
youtu.be/xX0DqvNhimc
Adding particle void and spawn to my SPH fluid sim
YouTube video by d4rkpl4y3r
youtu.be
March 3, 2025 at 10:20 PM
Reposted by d4rkpl4y3r
Today I uploaded my Powder Toy in #VRChat creation as a world, so people who don't know me can play with it: vrchat.com/home/launch?...

I also added 10 new elements, including a bunch of explosives which can push around particles when detonated, via a rudimentary wind simulation.
February 17, 2025 at 9:52 PM
Reposted by d4rkpl4y3r
I made Powder Toy in VRChat! It supports several kinds of liquids and solids, including chemical reactions between them. It's done entirely with fragment shaders and cameras, so I can put it on my avatar.
February 14, 2025 at 3:03 PM