Steam Controller
Steam Machine
Steam Frame.
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Controller
Steam Machine
Steam Frame.
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Filmed in #vrchat
Edited with #blender3d
Filmed in #vrchat
Edited with #blender3d
No special setup is needed from the other users. If they already have lights, they can control it, no program necessary.
No special setup is needed from the other users. If they already have lights, they can control it, no program necessary.
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLi...
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLi...
Original clip by @crowscrowscrows.com #unity3d
Original clip by @crowscrowscrows.com #unity3d
- Added new specialized lightboxes. They will only appear if the Light Volumes package is installed.
- Lights inside the avatar are no longer disabled by default.
- Add support for Poiyomi SSAO and similar effects.
- Added new specialized lightboxes. They will only appear if the Light Volumes package is installed.
- Lights inside the avatar are no longer disabled by default.
- Add support for Poiyomi SSAO and similar effects.
youtu.be/i8PFoagQhP0
youtu.be/i8PFoagQhP0
Still pretty easy tho and definitely worth it.
Still pretty easy tho and definitely worth it.
It looks really good especially on larger things like my pool. Really grounds the thing in the world.
It looks really good especially on larger things like my pool. Really grounds the thing in the world.
Avatars like Milltina are weight painted in such a way that attaching objects or particles to the body isn't as straightforward as parenting to one bone.
Use this tool to attach a GameObject to a polygon, like weight painting.
Avatars like Milltina are weight painted in such a way that attaching objects or particles to the body isn't as straightforward as parenting to one bone.
Use this tool to attach a GameObject to a polygon, like weight painting.
Its surprisingly performant for VR resolutions!
Its surprisingly performant for VR resolutions!
Still need to implement
@d4rkpl4y3r.bsky.social 's mip counting sorting method for improved performance.
Still need to implement
@d4rkpl4y3r.bsky.social 's mip counting sorting method for improved performance.
compute.toys/view/1782
Explanation thread👇🧵
compute.toys/view/1782
Explanation thread👇🧵
youtu.be/xX0DqvNhimc
youtu.be/xX0DqvNhimc
I also added 10 new elements, including a bunch of explosives which can push around particles when detonated, via a rudimentary wind simulation.
I also added 10 new elements, including a bunch of explosives which can push around particles when detonated, via a rudimentary wind simulation.