At university I wanted to know how fonts get made and they told me to go to The Hague and speak to a man named Erik.
In The Hague they told me the basics, and I realised ‘how fonts get made’ is gonna take a lifetime to figure out
At university I wanted to know how fonts get made and they told me to go to The Hague and speak to a man named Erik.
In The Hague they told me the basics, and I realised ‘how fonts get made’ is gonna take a lifetime to figure out
www.futurefonts.com/mass-driver/...
www.futurefonts.com/mass-driver/...
Moves on — the AI only helps a bit.
Just let me know if you have any Q’s,
Or if I can adjust the vibe of it.
Moves on — the AI only helps a bit.
Just let me know if you have any Q’s,
Or if I can adjust the vibe of it.
#gamedev #screenshotsaturday #godot
#gamedev #screenshotsaturday #godot
(I don’t know what I’m doing)
#gamedev #sounddesign
(I don’t know what I’m doing)
#gamedev #sounddesign
(Combat sounds are not mine, included so bsky compression doesn’t crush the volume)
#gamedev #godot #screenshotsaturday
(Combat sounds are not mine, included so bsky compression doesn’t crush the volume)
#gamedev #godot #screenshotsaturday
#gamedev
#gamedev
#screenshotsaturday #gamedev #roguelike
#screenshotsaturday #gamedev #roguelike
#gamedev
#gamedev
- Performance issues were actually caused by Vsync so it didn’t make any visible difference
- Still got lighting time down from ~4.7ms per light to ~0.3
- Added columns & sarcophagi (as a treat)
#gamedev #screenshotsaturday
- Performance issues were actually caused by Vsync so it didn’t make any visible difference
- Still got lighting time down from ~4.7ms per light to ~0.3
- Added columns & sarcophagi (as a treat)
#gamedev #screenshotsaturday
#gamedev #screenshotsaturday
#gamedev #screenshotsaturday
Adding actors is done by typing their ID and clicking on the map — I’m wondering about some kind of visual interface, but honestly this setup feels good. (maybe just needs autocomplete based on the actor ID database?)
Adding actors is done by typing their ID and clicking on the map — I’m wondering about some kind of visual interface, but honestly this setup feels good. (maybe just needs autocomplete based on the actor ID database?)