cohost: @cratesmith
What's really fun about it is finding ways to subvert expectations by having unexpected but sfw clothes or accessories hidden underneath.
What's really fun about it is finding ways to subvert expectations by having unexpected but sfw clothes or accessories hidden underneath.
I like to wear something interesting wherever I leave the house.
Why keep your best clothes hidden away only for special occasions or to forget that they're even there?
I like to wear something interesting wherever I leave the house.
Why keep your best clothes hidden away only for special occasions or to forget that they're even there?
This is my day fit. Going to swap to another later on for the awards
This is my day fit. Going to swap to another later on for the awards
Couldn't resist taking a lot of my winter wardrobe to wear it at least one last time before summer heat hits.
Couldn't resist taking a lot of my winter wardrobe to wear it at least one last time before summer heat hits.
Side note: check out the updated boots!
Side note: check out the updated boots!
I've done a lot of op shopping lately (and went to a cool market) so I've got to figure out what combinations work.
I've done a lot of op shopping lately (and went to a cool market) so I've got to figure out what combinations work.
(Pic included for reference)
Now, mine are "hefty" but I'd never even heard of this being a thing.
So... Science time!
- Are collarbones a thing for you?
- How common do you think this is?
(Pic included for reference)
Now, mine are "hefty" but I'd never even heard of this being a thing.
So... Science time!
- Are collarbones a thing for you?
- How common do you think this is?
1 ton force arbor press that I can use in the evenings without upsetting the neighbours.
1 ton force arbor press that I can use in the evenings without upsetting the neighbours.
While I -really- like the concept behind it... it doesn't feel ready yet.
- There's unintuitive restrictions like no texture being bigger than the canvas (paste as layer is cropped by this also)
- No nodes for the basic editing actions, no custom nodes.
While I -really- like the concept behind it... it doesn't feel ready yet.
- There's unintuitive restrictions like no texture being bigger than the canvas (paste as layer is cropped by this also)
- No nodes for the basic editing actions, no custom nodes.
I'm going to be doing a talk at #gcap2025 on a solution to a problem I've been improving over the last... 15 years?
How do you approximate sounds for large numbers of objects (crowds, trees, collisions, simulated water, etc)?
Well... I finally have a solution that I'm happy with.
I'm going to be doing a talk at #gcap2025 on a solution to a problem I've been improving over the last... 15 years?
How do you approximate sounds for large numbers of objects (crowds, trees, collisions, simulated water, etc)?
Well... I finally have a solution that I'm happy with.
* Rendering: Hair colour is now fixed
* Stability: improvements to curl shape (should reduce maintenance time and glitches)
* Balance: Probability of, and maximum number of chains increased
Aiming for a vibe somewhere between warehouse 13, cyberpunk & control.
* Rendering: Hair colour is now fixed
* Stability: improvements to curl shape (should reduce maintenance time and glitches)
* Balance: Probability of, and maximum number of chains increased
Aiming for a vibe somewhere between warehouse 13, cyberpunk & control.
I haven't posted fashion in a while.
I haven't posted fashion in a while.
Here is a frogge.
Here is a frogge.
There's nothing quite like finding the perfect name for a policy.
There's nothing quite like finding the perfect name for a policy.
I'll be back with loud assertions about gamdev workflow problems once I figure out how to fit my new stuff with the rest of my wardrobe.
I'll be back with loud assertions about gamdev workflow problems once I figure out how to fit my new stuff with the rest of my wardrobe.