Comms Closed - Artemis Ainda é a Mais Feliz do Mundo
banner
cooltea.bsky.social
Comms Closed - Artemis Ainda é a Mais Feliz do Mundo
@cooltea.bsky.social
Começando como game dev e artista
Comms Open
Ela/dela, she/they
Autismo e TDAH
19 anos
Amor da minha vida @calabocagigi.emos.social]
Check out my game at
https://urarchieeminy.itch.io/sea-sells
thank you! I 've been trying to achieve this for a while :)
October 10, 2025 at 12:48 AM
yeah really specially cuz it always was my dream job as I just have so much fun doing it C:
October 8, 2025 at 5:44 AM
on third thought...
October 8, 2025 at 1:04 AM
meu unico problema com o design atual é q sinto q falta personalidade ent sepa se ficar no original mesmo eu tente so dar uns tweaks pequenos pra deixa a personagem mas caracterizada
October 7, 2025 at 11:41 PM
to chegando a conclusão de manter msm ate agr são 3 a 1 pro design original
October 7, 2025 at 11:38 PM
externalizing this actually made me think of an ideia that could work, maybe u could throw random itens you get thoughout the game into a cauldroon at the end of a cleared room to increase the rarity of your upgrade and even reroll the upgrades that apparead if you have a certain combination on you
October 2, 2025 at 6:17 AM
there is also the lil factoid of the whole ideia of the genre being heavily randomized on your choice of weapons, making it so giving the ability to the player to craft their own weapons to be a bit of a opposion to the path of "each run is different" provided by the genre
October 2, 2025 at 6:00 AM
I still don't know if this is trrully te way to go because I still think it may not land well on the feel good style of gameplay I'm going for but I'll see
September 27, 2025 at 5:28 PM
now I want to make it so u can get potionsns that have "durability"(kinda like the bullet capacity of enter the gungeon) and use the resources to craft numerical upgrades to the potions, while also adding concoction caldroons where u can combine potions as a source of mechanical upgrades
September 27, 2025 at 5:27 PM
lil animation for the enemy walking, it ain't the best but I feel like it's servisable enough
September 21, 2025 at 6:50 AM
I wanted to make this enemy to look sleak and kinda vagabond looking (for a lack of a back word since the word I have on my head doesn' exist in english) but ended up making it so sleek that they just loo like a chill fella
September 16, 2025 at 7:25 AM
lil snippet of the area where I'll be testing out stuff until I strike something that seems fun to play
September 6, 2025 at 8:58 AM
made some basic tilemap just for testing and aso a character here I wan't to have a proof of concept fast to see if it's gonna be fun
September 4, 2025 at 3:36 AM
and I think too I'm going to pick up witch way againbut instead of a fast paced multiplayer pvp gathering game I'm thinking of making it more like a singleplayer roguelike expanding it to the pvp feature as a side thing on the future if possible
September 3, 2025 at 9:15 PM