Tinkering on games
Been a bit addicting tweaking the attraction values and seeing what shapes come out 🦠
Been a bit addicting tweaking the attraction values and seeing what shapes come out 🦠
Focus today was on performance and was able to 10x the number of particles it can render w/o dropping frames.
Going to keep experimenting with behavior and fix some issues like the clustering
Focus today was on performance and was able to 10x the number of particles it can render w/o dropping frames.
Going to keep experimenting with behavior and fix some issues like the clustering
Might revisit this in the future and parameterize everything so it's easy to create N groups, but had fun messing around with it. Starting on a bigger project inspired by Heavy Weapon next 🪖
Might revisit this in the future and parameterize everything so it's easy to create N groups, but had fun messing around with it. Starting on a bigger project inspired by Heavy Weapon next 🪖