Connor Lindsey
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connorlindsey.dev
Connor Lindsey
@connorlindsey.dev
Software Engineer @ Knock | Elixir, React
Tinkering on games
Updated the simulation to use a quadtree for a nice bump in performance!

Been a bit addicting tweaking the attraction values and seeing what shapes come out 🦠
March 19, 2025 at 11:36 PM
Been having a ton of fun working on a p5 implementation of particle life.

Focus today was on performance and was able to 10x the number of particles it can render w/o dropping frames.

Going to keep experimenting with behavior and fix some issues like the clustering
March 6, 2025 at 1:50 AM
*kylo ren screaming more gif*

Might revisit this in the future and parameterize everything so it's easy to create N groups, but had fun messing around with it. Starting on a bigger project inspired by Heavy Weapon next 🪖
November 3, 2024 at 10:18 PM
Sketched out a little Infinite Breakout for the Playdate
November 1, 2024 at 9:01 PM