Compute Unit
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computeunit.bsky.social
Compute Unit
@computeunit.bsky.social
Game Developer since 1982 (England / UK)
(TT Superbikes, MotorStorm 1/2/3, Driveclub/VR, Onrush, ...)
(Evolution Studios, CodeMasters, Firesprite, Indie!)
https://nxl.ink/bCU
https://nxl.ink/SH
You don't want to know how much time I spent swizzling things around in my Engine code and Pixel Shaders due to these 2 lines in a Vertex Shader!

"Cut'n'Paste Propogates Error" - Remember That! 🤦‍♂️
January 18, 2025 at 2:33 PM
Fully moved away from the other place. New Year resolution is to be much more proactive with my posts!
January 7, 2025 at 4:32 PM
Delighted to be presenting a programming talk at the Develop:North conference in Liverpool on 14th November.
October 25, 2024 at 10:16 AM
Oooo.... @ozone.birb.house could I get the Game Dev label please 🙏
ozone.birb.house
October 19, 2024 at 11:11 PM
Well this all feels a little cozy. Much less chaotic than 'the other place'!
October 19, 2024 at 11:09 PM
Hello! I'm Steve, Technical Director @ ComputeUnit. Previously worked at Sony|Evolution Studios (MotorStorm, Driveclub), Codemasters|Evo (Onrush), Sony|Firesprite (Unannounced). I'm a low-level graphics/engine programmer by trade working across Console, PC and VR.
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
October 19, 2024 at 2:49 PM