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CodeWithStu
@codewithstu.tv
CTO @ Illuvium | Breaking down web3, gaming & dev concepts for everyone
I do think that if someone built a new OS today, it would probably be on mobile or server platforms. Server is more likely for the fluid compute scenarios. Maybe I try it next weekend... 🙈
July 13, 2025 at 10:48 PM
There's tons of complexity - hardware interfaces, memory management, scheduler interactions. Even with perfect AI, you'd need deep systems knowledge to ask the right questions...
July 13, 2025 at 10:48 PM
It's still got some ways to go, but definitely better than 2 years ago. Those prompting away still need to understand how & why certain things should done in certain way (eg: for security). We still don't solve the main problem though - understanding what the problem we're solving ;)
July 11, 2025 at 10:22 PM
Would love to hear from players: would you be comfortable with a lightweight "proof of human" step if it meant better rewards?

#GameDev #Web3Gaming #DigitalIdentity
July 11, 2025 at 9:02 PM
The tech has definitely moved on a lot from when I last looked at this in depth. It's not perfect, but better than what we have now? The biggest hurdle is adoption of the orbs. It only recently opened in London.
July 11, 2025 at 9:02 PM
Unless needed for regs, normal KYC is overkill for gaming. But is there a middle ground? Worldcoin's approach could let players verify they're human once, then use that credential across games without sharing personal data. Win-win?
July 11, 2025 at 9:02 PM
For example, I’ve been playing a lot of V Rising lately. It has great player progression and feel throughout. Unlike Valheim, there wasn't endless mining runs just to get gear. Boss fights feel right. VFX and audio on point. Underrated game.

#VRising #GameDev #IndieGame
July 9, 2025 at 9:05 PM
What's been your experience with AI coding? Are you still throwing entire features at it, or have you found a better approach? Drop your thoughts below - I'd love to hear what's working for you.

#AI #DevTools #SoftwareEngineering
July 9, 2025 at 7:32 PM
As with normal software development, most of the work is in analysis and setup, rather than coding. If you provide vague requirements, you will receive a vague program.
July 9, 2025 at 7:32 PM
Test and iterate: Take each output, ensure it works, and then request the next piece. "Now add the storage module with these specific requirements". Build on solid foundations. Use git so you can revert as needed.
July 9, 2025 at 7:32 PM
Start with project layout: I always begin with structure. Set up folders & dependencies, and the basic skeleton. Then move to individual features one by one. It's less for the AI to do later, saving you time and money.
July 9, 2025 at 7:32 PM
Generate specific, detailed prompts: Instead of saying "build me a CLI app," I use AI to help me create the actual prompt I'll use. I'll ask: "Help me write a detailed prompt for building a Rust CLI application with these features..." Example:
July 9, 2025 at 7:32 PM
Development guidelines: We create a document that defines the best practises for our development language(s), security considerations we need to take into account and other things like performance optimisation. Example:
July 9, 2025 at 7:32 PM
Act as an engineer: Once we have all our feature specifications, we can ask AI to help us define two things. Our development guidelines & implementation instructions.
July 9, 2025 at 7:32 PM
Use project memory: Some tools like Claude have a concept of Knowledge/Memory that persists across different chat windows. Save your feature specifications in that area, ready for the next step.
July 9, 2025 at 7:32 PM
Act as a product owner: Use AI to help define your features into a specification that you would normally hand to an engineer. AI can help you, too, if you need it.
July 9, 2025 at 7:32 PM
What I found was a powerful, but misunderstood tool. You can easily waste hours having it generate something wrong, or sometimes incomplete, or not work at all. Here's my lessons from the past few months:
July 9, 2025 at 7:32 PM
Interesting! Related, have you played with DevContainers yet?
September 7, 2023 at 6:45 PM