Luke Pomeroy
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chriyo.bsky.social
Luke Pomeroy
@chriyo.bsky.social
Just a lil guy making a soulslike
Music and Audio Games designer at LSBU |
21
https://linktr.ee/luke.pomeroy
Thanks!
December 24, 2024 at 1:31 AM
Thanks!
December 21, 2024 at 1:07 AM
That sounds awesome. Voxel art style is beautiful, but The amount of performance that voxels take is so crazy
December 20, 2024 at 7:39 PM
Thanks!
Yes. Im importing the voxel models with their limbs separate into blender. Then I move the limbs into place and rig it so that the limbs are separate for weight painting purposes. That’s why his limbs conform separately instead of bending :)
December 20, 2024 at 7:29 PM
Thanks! I’ll let you know if it all crashes and burns
December 20, 2024 at 7:18 PM
Yeh. Ground up. The state machine my programming was refactors into is so over the top complex, everyone I’ve shown it doesn’t understand how it works, even the guy who helped me refactor it (Connor)
So I start again and make the state machine work simpler with my experience from this version
December 20, 2024 at 7:12 PM
Comics >>
December 4, 2024 at 4:43 PM
Walking dead ended after saviours imo
December 3, 2024 at 7:43 PM
Is that time now? Cause you’d be right
November 28, 2024 at 7:40 PM
Is that a challenge?
November 28, 2024 at 6:35 PM
so in unity if you can set exit and transition times inside of the animator and state machine. unity can transition the animations automatically. It's kinda finicky though because if you make the timings on the transitions too weird then it can cause the animations to bug out
November 22, 2024 at 6:36 PM
I'm making all of the assets, animations sfx etc myself
November 21, 2024 at 9:10 PM
thanks! I didn't realise how awful it would be to use voxels in unity when I started but stay strong
November 21, 2024 at 9:09 PM
man's going full doom
November 21, 2024 at 9:05 PM
thanks!
November 21, 2024 at 8:59 PM
cheers dude. animating really isn't my strong suit
November 21, 2024 at 8:59 PM
Made some nice waltz music for you to listen to while you ponder too
November 21, 2024 at 8:44 PM