Christopher Yabsley
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christopherdev.bsky.social
Christopher Yabsley
@christopherdev.bsky.social
I make Horror Games™
⚔️ TBA Grimdark Fantasy Game
🐷 Pigsaw 🍎 The Fruit
Did a basic pass on materials over the last few days, no more runescape vibes sorry.
November 13, 2025 at 10:06 AM
He was just eating the cork in the last potion animation so I added a little cork flip (very cool)
October 31, 2025 at 2:16 AM
glug, glug, glug
October 30, 2025 at 12:53 AM
Throwing torches into the dark will be an invaluable tactic for illuminating what lurks in the shadows.
October 23, 2025 at 12:10 PM
Added a simple physics force to items when your inventory is full, didn't realise this would introduce a tech deck mini game.
October 23, 2025 at 1:32 AM
Torches will be an integral part of exploring the dark depths of the dungeon.
October 21, 2025 at 5:14 AM
fireball, fireball, fireball
October 20, 2025 at 10:22 AM
One of the more involved animations. Pretty happy with how the crossbow is coming along.
October 17, 2025 at 4:48 AM
Built a dynamic bow string using two line renderers that track the nock of the arrow.
October 15, 2025 at 1:53 AM
Finally onto ranged weapons.
October 14, 2025 at 1:35 AM
Big bonker.
October 12, 2025 at 1:45 AM
Might be a little too fast? First animation pass at everyones favourite big sword, the Zweihander.
October 9, 2025 at 11:03 PM
Good time to be a flanged mace enjoyer.
October 8, 2025 at 11:22 PM
Finally got around to animating these stabby boys ⚔️
October 8, 2025 at 3:21 AM
Like being able to see your legs and kick enemies? This is the kind of cursed magic going on behind the scenes.
October 4, 2025 at 1:24 AM
Instant Dark Messiah vibes when duel wielding Kriss daggers.
October 2, 2025 at 3:20 AM
When tackling the idea of first person Diablo 1, I knew I would need some way of visualizing gear progression, so I have started working on a render of the players model.
October 1, 2025 at 2:47 AM
Basic pass on first person animations.
September 26, 2025 at 10:50 PM
A dungeon crawler is make or break based on the quality of its hats, and this is a winner.
September 22, 2025 at 7:57 AM
The simple joys of equipping items to your little man.
September 21, 2025 at 6:48 AM
RPG's are when your little man gets a cool new hat.
September 20, 2025 at 3:20 AM
Finally got the item generator to start spitting out randomized loot.
September 4, 2025 at 8:47 AM
Starting to feel good & chonky.
August 6, 2025 at 4:24 AM
Look how cute he is in his little patrol state.
July 18, 2025 at 5:08 AM
Progress on my detailed hit detection system.
April 21, 2025 at 12:51 AM