Chris Cousins
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chriscuz.bsky.social
Chris Cousins
@chriscuz.bsky.social
3D designer, Houdini enthusiast, Brighton dweller.
Wedging, using the LABs file cache feature, was essential for fine tuning the values for stiffness, 'chunkiness' and density.
April 27, 2025 at 6:36 PM
Fun little piece called 'SQUEEZE', all about the consequences of unchecked greed.
Made with Houdini and specifically the mpm solver for the muddy gloop. Flip for the fluid, with using a surface-facing force + gravity to get the gloop to slide down the hand.
April 27, 2025 at 6:36 PM
Wireframe version. Gloopy.
February 4, 2025 at 9:53 AM
Simple effect but quite satisfying. Clusters of points linked with saggy splines. Houdini, RedShift.
February 4, 2025 at 9:53 AM
... and renders are also the best bit ;-)

Uses nifty Houdini cable setup from @entagma.bsky.social
February 2, 2025 at 4:38 PM
Sometimes the wireframes are the best bit—>
February 2, 2025 at 10:29 AM
Going back to my roots :-)
Testing how the branching and de-intersection works for dense meshes, using SimpleTreeTools for Houdini, rendered with RedShift.
January 14, 2025 at 10:07 AM
2025 let’s gooooo
January 11, 2025 at 1:25 AM
Stills of the Goat 🐐
November 27, 2024 at 11:11 PM
Dipping into Copernicus for material building, in Houdini. Like substance designer but a bit more clunky, and crashy. Pretty though! And love to stay in Houdini for texturing & maps.
November 27, 2024 at 11:11 PM
Infinite tension. Looping vellum sim (with a few thousand iterations ;-), rendered in Octane/C4D. #houdini #octane
November 17, 2024 at 5:56 PM
Some fun colour sketches, Houdini and RedShift.
Always felt awkward with colour, these simple palettes are fun to work with.
Simple Tree Tools for the trees - although the name is misleading, the tools are really capable and deep!
November 29, 2023 at 8:40 PM
Just putting my stake in the ground! Here’s a green goat. Isn’t he handsome?
November 27, 2023 at 8:25 AM