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Updates include pre-computing the bone lengths from the joint offsets when loading the bind pose.
Built in Bevy
Updates include pre-computing the bone lengths from the joint offsets when loading the bind pose.
Built in Bevy
We built out raytracing from scratch, now just need to take advantage of it to fill in the rest of the triangles
We built out raytracing from scratch, now just need to take advantage of it to fill in the rest of the triangles
Sort vertices globally by angle relative to player, iterate, and build mesh. repeatedly .insert_attribute visibility mesh positions on a Mesh every frame.
Sort vertices globally by angle relative to player, iterate, and build mesh. repeatedly .insert_attribute visibility mesh positions on a Mesh every frame.