Chris Zeitport
chris.zeitport.com
Chris Zeitport
@chris.zeitport.com
🚀 Senior frontend/API developer | ⏳ 25 years of code | 🚨 Building safety critical apps | 🎮 Indie game dev when the sun sets | 🪨 Rock climber on weekends | 🏠 Austria
Very nice font. What software do you use or can you recommend for creating a font?
January 12, 2025 at 10:28 AM
A rule that enforces the same logic ordering on css properties, like it is done in the dev tools. Layout before appearance.
November 28, 2024 at 2:16 PM
Nice work. How did you create the background, generative or static image?
November 25, 2024 at 1:55 PM
Great question! Don't have the answer but super curious about this too! 🤔

So far I have used a mix of special unit tests, e2e tests (via playwright) and load tests (hit until break).
November 22, 2024 at 10:17 PM
Got this video recommended by @calmpewter.games

youtu.be/Qj6dCd8KPKc?...
Independent Games Summit: A Case for Making Your Own Engine
YouTube video by GDC 2025
youtu.be
November 20, 2024 at 8:38 PM
And I want to introduce ECS into a complete new domain, but this is another story... 🚀 Therefore I need to become an expert on this field in the next years.

It's a pure side project without any economic goal, so it will take longer 😁
November 19, 2024 at 3:34 PM
Another field of future experiments is AI integration.

Since entities and component stores can be viewed as some kind of vector data store, in-game AI systems can be used for some really new and creative features, not yet seen in gaming.
November 19, 2024 at 3:30 PM
My ECS engine prefers DX and clean API over raw performance. For performance there is bevy.

The engine shall also be useable for simulation and data aggregation scenarios.
November 19, 2024 at 3:26 PM
Have you ever watched a cat methodically knock things off a table? That's me with software architecture - I just need to see what happens when I push these systems in new directions. Except unlike the cat, I actually clean up after myself... usually. 😸
November 19, 2024 at 3:23 PM
Looks like we are working on something similar :-)

My first game concept design:
November 19, 2024 at 7:47 AM
November 17, 2024 at 8:16 PM
Yes, good idea. The code, I have seen so far from your ECS implementation, uses components that extends a ECSComponent.

I recommend you to use pure classes (structs) as components, without extends, implements or decorators AND components should be serializable.
November 17, 2024 at 7:19 PM
This is a great video about bevy ECS:
www.youtube.com/watch?v=Vpip...
GOSIM Workshop Sept.24 Game Engine and AIGC: Alice Cecile
YouTube video by GOSIM Foundation
www.youtube.com
November 17, 2024 at 6:48 PM
Hi! I am also writing an ECS in TypeScript, including a fluent query for systems and a entity relationship (link) build in. My implementation priors DX over raw performance, because for raw performance you can use bevy. A alpha release (open source) is planned for next year.
November 17, 2024 at 6:46 PM
Try out the game dev field guide, search for the podcast, there is the link.
November 17, 2024 at 4:01 PM
Netscape Navigator with <layer>
November 17, 2024 at 12:01 PM
Hi, a entity component system game engine developer here. Thanks for adding
November 17, 2024 at 9:24 AM
I have never been on Twitter, didn't feel right. This is the first time I think I will give the public social network a try.
It's getting more and more interesting here. I think people need some time to settle.
It's there a Claude AI feed somewhere?
November 16, 2024 at 8:54 PM