Christian Whitehead
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cfwhitehead.bsky.social
Christian Whitehead
@cfwhitehead.bsky.social
Game Dev / Musician / All-round tinkerer. Friend to pixels and polys alike. Creative Director and Lead Engine Architect @EveningStar
I can definitely attest to how deceptively simple it be to optimise for Switch! Lots of minor things that can absolutely tank the perf so good job✨ @lottemakesstuff.pink
August 16, 2025 at 7:40 AM
Ah man you love to see it! Congrats and hats off to you all 👏
August 7, 2025 at 6:13 PM
www.youtube.com/watch?v=75WF... looking forward to your ASMR tear-down video
Björk talking about her TV
YouTube video by igorbuenocorrea
www.youtube.com
August 7, 2025 at 6:04 PM
From what I've seen, the bin file is an encrypted archive and contains 7 different ROMs (maybe one per localized language?). It can defo be extracted and run on real hardware but it goes without saying people should buy this with money!
August 1, 2025 at 1:52 PM
Too late man, too late! 🥲
June 11, 2025 at 3:57 PM
I'd argue that Sonic 3 Air is a decomp of sorts as well. The game's 68k code was reversed into the engine's lemon script files, cleaned up and modified from there.
March 11, 2025 at 6:06 PM
They do exist, github.com/snesrev/zelda3 for example. But overall there is less of need since emulation for those platforms are very mature, accurate and performant, so you're not really gaining a whole lot by recompiling the code for the target processor.
GitHub - snesrev/zelda3
Contribute to snesrev/zelda3 development by creating an account on GitHub.
github.com
March 11, 2025 at 5:54 PM
Wow, will absolutely implement this on any new pixel art project I do!
December 24, 2024 at 3:27 PM
That said, there are some stereotypes that have not aged well and people may find off putting, (blaxploitation, gay men as predators etc). And the English dub does defo makes the whole thing come off a bit more 'try hard edgy' IMO.
December 24, 2024 at 2:13 PM
I'd say it's great fun if you acknowledge it from the angle of "famous anime studio lets off steam making a madcap homage to western cartoons and pop culture". Great OST, and strong visuals that play around with 2D, 3D and even some live action...
December 24, 2024 at 2:11 PM
this site is a great resource if you want to know which games used sequencing, samples and FM minirevver.weebly.com/ymf292scspsa...
YMF292/SCSP/Saturn music
This page covers games that use sequenced music generated in real-time by the chip (stored in the .ssf file format (Sega Saturn Sound Format) on PC), as opposed to streaming audio (yellowbook) where.....
minirevver.weebly.com
November 22, 2024 at 6:08 PM
The game code is compiled for the SH2! It was likely converted to C with the aid of a tool then touched up by hand as needed. Sonic & Knuckles collection on PC is the same.

What's interesting is they didn't use the Saturn's monster sound chip to do FM synthesis for the music, missed opportunity!
November 22, 2024 at 6:10 AM