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cdata.earth
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@cdata.earth
99% immutable data, 1% clever pointers / building WASABI-16 (a Wasm-based fantasy console) and Familiar (a magical notebook) / he / him
October 31, 2025 at 10:12 PM
Modeled a logo for something. #Blender + geometry/shader nodes is a rewarding workflow compared to 2D vector alternatives.

I wrote some more about it here: cdata.earth/works/yarn/
September 16, 2025 at 10:22 PM
What, you mean guys like this?
August 6, 2025 at 2:03 PM
Since this demo was recorded, the most flashy thing we've created is a TUI inspector for Dialog databases.
July 30, 2025 at 8:29 PM
It's wild what you can achieve with CSS alone on a multi-page website in 2025.

No JS at all. Just one CSS keyframe animation and a declarative opt-in to the view transitions API.
July 24, 2025 at 2:00 AM
July 14, 2025 at 9:17 PM
This week we assembled a #TUI inspector for #dialogdb data. You can explore the layout of #database indexes, and list the raw facts.

#datalog #p2p
June 28, 2025 at 3:12 PM
Got the productivity jitters? Want to feel the euphoric sensation of flow again? Upgrade today!
June 25, 2025 at 6:21 PM
someone probably: metered intelligence puts me on equal footing with those in power

those in power:
June 5, 2025 at 5:42 PM
QRP with your ideal personal AI device.
May 22, 2025 at 10:23 PM
If using a VSCode-like w/ rust-analyzer, try ctrl+p -> rust-analyzer: Expand macro recursively at caret.

It may be less spooky than you think!
May 20, 2025 at 11:49 PM
May 13, 2025 at 9:58 PM
Fielding a lot of questions about this recently
February 27, 2025 at 9:47 PM
February 24, 2025 at 11:56 PM
February 19, 2025 at 6:43 PM
Milestone: I can paste the entire multi-line example text directly into the editor and it highlights everything just so.

#rust #wasm #web #webdev #tft #familiar
February 5, 2025 at 8:25 PM
Working out bugs in multi-line values, and deploying some CSS tricks to decorate block quotes.

#rust #wasm #web #webdev #familiar
February 5, 2025 at 12:40 AM
Making some progress on close-to-the-metal syntax-highlighting text input. `contenteditable` has a reputation for being a wild API and I get it now.

#rust #wasm #web #webdev #familiar
February 4, 2025 at 7:49 PM
Moved the baseline 1px up and adjusted some characters. Alignment is already looking much better. Thanks again!
December 30, 2024 at 4:50 AM
Prototyping the default font for WASABI-16. A 96x96 pixel texture, hosting up to 192 6x8 pixel characters.

#gamedev #pixelart
December 29, 2024 at 6:37 AM
Made a little "load cartridge" icon for WASABI-16 (with a wink and a nod to the Web Assembly logo).

#gamedev #pixelart
December 17, 2024 at 4:08 PM
TIL about how Go date/time format strings work and it broke me
December 13, 2024 at 7:09 PM
Same photo, different era

via en.wikipedia.org/wiki/Bliss_(...
December 6, 2024 at 8:42 PM
Some character sheets I assembled in Figma for a one-shot event at our inaugural Subconscious corporate on-site.

Kitbashed Cortex Prime x Pathfinder 2E x Dungeon World system
Midjourney drew the character portraits
GPT-4 helped translate Pathfinder 2E content to Cortex Prime mechanics
September 7, 2023 at 8:47 PM
June 21, 2023 at 4:09 PM