Charlie Wagner - HYPOGEA OUT NOW!
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ccharnul.bsky.social
Charlie Wagner - HYPOGEA OUT NOW!
@ccharnul.bsky.social
25 y.o. French Game Designer, Made Hypogea, an atmospheric 3d platformer. Get it now on steam! s.team/a/2980260
Former Tech GD @ GameAtelier & FromParallel.

https://charlie-wagner.itch.io/
📷- @elldaan.bsky.social
Finally got some time to get back into this thing
November 21, 2025 at 3:14 PM
Kid of sad it didn't make it for release but I really wanted to setup this little water VFX, should be in a patch later in the week!
November 18, 2025 at 5:13 PM
🥹❤️
November 15, 2025 at 9:21 PM
Sorry, been busy fixing bugs... Is it too late for a release trailer? 😬
Get it on steam here; s.team/a/2980260, I've heard people say it's good!
#gamedev #indiedev
November 15, 2025 at 12:36 AM
Steam deck verified let's gooo! 🥳🥳🥳
November 14, 2025 at 1:34 AM
Definitely not beating the allegations here (I love that movie)
November 12, 2025 at 3:34 AM
Was looking for screenshots from 9 (movie) while talking to a friend about it and like, it's an awesome movie but maybe I shouldn't have watched that as a 9 year old like wtf

(That said please watch it!! it's really cool & a huge Hypogea inspo)
November 12, 2025 at 3:26 AM
November 11, 2025 at 1:37 AM
Hey #PitchYaGame!
I'm making an atmospheric 3d platformer where you're a robot pole-jumping through an underground complex!

🏃- Unique staff-based movement
🏚- Huge abandoned megastructure
🎞- Wordless story to piece together

The game comes out the 10th of November!
Wishlist it here: s.team/a/2980260
November 7, 2025 at 12:58 PM
Still stressed, still bugfixing, still tweaking, still stuff on the todo list but still time so hopefully the game turns out ok!
Really hope people enjoy it, but regardless I've learned a ton and even if it's not 100% perfect I'm still really proud of what I've been able to make!
November 7, 2025 at 3:25 AM
Hello!
Je travaille sur Hypogea, un Platformer 3D style PS2 où on joue un robot qui fait du saut à la perche pour s'échapper d'un énorme complexe sous-terrain, ça sort dans pile une semaine sur Steam!
November 3, 2025 at 5:50 PM
My brain really went "hey it's that bridge from textures .com" 💀
October 31, 2025 at 11:36 PM
Still wrapping stuff up... Good stress!
October 27, 2025 at 12:17 AM
Ok, Two announcements:
First, I am amazed to report that #Hypogea just reached 10k wishlists, which I couldn't be more grateful for 🙏🥹

SECONDLY (And I'm somewhat nervous about this) here's a short new trailer with some special info at the end...

#gamedev #indiedev
October 10, 2025 at 5:46 PM
Taking a break from Hypogea to add some more shmoovement to this one #gamedev
September 20, 2025 at 11:54 PM
Some more platforming gameplay for #ScreenshotSaturday while I'm still busy dressing the levels...
#gamedev #indiegames
September 20, 2025 at 5:36 PM
Still blocking up some sections #gamedev #screenshotsaturday
September 13, 2025 at 6:26 PM
late night prototyping (again)
#gamedev
September 11, 2025 at 11:35 PM
Painted the little guy the other day (along with some other stuff)
September 11, 2025 at 10:56 AM
Reworking the wall hook controls & animations since that was one of the rougher areas of the demo.
Kinda want to place more of them in the levels now... 👀
#gamedev #indiedev
September 10, 2025 at 3:02 PM
Once again up to my usual way-too-late shenanigans...
#gamedev
September 10, 2025 at 1:43 AM
Here comes #screenshotsaturday!
Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev #indiedev
September 6, 2025 at 6:21 PM
Ooooh yeah, it's all coming together now...
#gamedev #indiedev
September 5, 2025 at 6:52 PM
Obsessed with this little piece of shit creature from the musée d'Orsay. Peak creature design, no notes.
September 5, 2025 at 12:09 PM
Slowly getting there...
September 3, 2025 at 4:56 PM