Cassiopeia Developments 🌌 Sym.BIOS: Torn Asunder
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cassiopeiadevelopments.com
Cassiopeia Developments 🌌 Sym.BIOS: Torn Asunder
@cassiopeiadevelopments.com
Salutations!
Small #french #indiedev studio making #narrative #indiegames
Makers of Sym.BIOS: Torn Asunder, available here:
https://linktr.ee/cassiopeiadevelopments
Thanks, though I wouldn't call it thriving.
October 2, 2025 at 11:19 AM
Until the AI bubble burst in 2026, when they all move away from this nonsense again.
August 23, 2025 at 9:46 PM
I love this place, brutalist architecture was a reference for some buildings of Sym.BIOS: Torn Asunder. But the Barbican's layered setup is fascinating as reference for game levels. I always wondered how high I was compared to street level.
July 28, 2025 at 9:56 AM
Np!
July 25, 2025 at 4:26 PM
Sym.BIOS: Torn Asunder cost between €120.000 and €140.000 to make. The game is a VN with 600 pages of dialogue, tons of characters and backgrounds, and to finish all routes it takes about 15 hours.
July 25, 2025 at 4:16 PM
On Tactics Ogre Reborn right now.
July 23, 2025 at 6:14 PM
Lol, yeah right?
July 23, 2025 at 8:25 AM
Meant if you were. But then it becomes a job in itself.
July 23, 2025 at 8:14 AM
It's complicated to post anything significant without turning it into a day blog of random stuff people might get bored of. You can try doing a bit more, and see if there's any shift in engagement.
July 23, 2025 at 8:05 AM
In order to engage your community, if there's any sort of interesting thing to tell, go for it. We only did updates when there were trailers to show and I regretted doing that.
July 23, 2025 at 8:00 AM
You mean like messages on the community board?
Only when there's an actual update to the game content, or any event (sale, or assimilated).
July 23, 2025 at 7:56 AM
Goes in the same bullshit drawer as Thoughts and prayers.
July 22, 2025 at 5:00 PM
Anytime, good luck with the project and the kids!
July 3, 2025 at 5:00 PM
There's been the usual self-doubts, but once those are gone, it's a nice balance and keeps the mind fresh for new ideas. The brain keeps on working all the time, passively, so it's great for concept and preproduction on one-man games.
July 3, 2025 at 4:33 PM
Except during production, I work on the game only during the morning. In the afternoon it's games, music and movies and some exhibitions. Especially true during summer heatwaves.
July 3, 2025 at 2:47 PM
It is.
July 1, 2025 at 8:59 PM
I've tried twice and couldn't get into it. The idea is brilliant, but the moving about at snailpace killed it.
July 1, 2025 at 9:44 AM