there's still a bug; at some points she "over-turns", but it's an easy fix. I'm HAPPY
there's still a bug; at some points she "over-turns", but it's an easy fix. I'm HAPPY
It's a shame that Blend3 doesn't seem to have Filters like how Blend2 does
It's a shame that Blend3 doesn't seem to have Filters like how Blend2 does
That means that i can blend animations!
Her head now can face the direction she's turning to before her body does, for more organic movement.
I can also blend between idle and walking animations.
But I idk how to have both at the same time yet 😅
That means that i can blend animations!
Her head now can face the direction she's turning to before her body does, for more organic movement.
I can also blend between idle and walking animations.
But I idk how to have both at the same time yet 😅
Does she look too much like frisk
god damn it
Does she look too much like frisk
god damn it
It's the last time I'll post these guys. From now on I'll work on better models, palettes and textures.
It's the last time I'll post these guys. From now on I'll work on better models, palettes and textures.
dynamically generating NPCs from a set pool of models and textures + random color.
Sure, I can code proper palettes later, but this is already so cool
dynamically generating NPCs from a set pool of models and textures + random color.
Sure, I can code proper palettes later, but this is already so cool
But it's good work. Model's colors and textures are changed dynamically in code.
But it's good work. Model's colors and textures are changed dynamically in code.
Soon I'll NEVER have to go hunt down the SAME BILLION VIDEO TUTORIALS every time i feel like doing 3D
Soon I'll NEVER have to go hunt down the SAME BILLION VIDEO TUTORIALS every time i feel like doing 3D