Jim Calabro
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calabro.io
Jim Calabro
@calabro.io
Engineer @ Bluesky
Wow the new Burnout game looks great
December 19, 2025 at 6:20 AM
it was just that python was using several full CPUs to handle less than 100 HTTP requests/second (literally all this handler does is hand work off to the GPU, nothing else)
December 18, 2025 at 4:45 PM
literally had to firefight our python image analysis pipeline this morning. it was taking p90 >30s to analyze images because the _cpu_ was throttled, not the gpu. total junk

I thought we might have misconfigured it and were doing the image analysis on the cpu instead of the gpu, but nope
December 18, 2025 at 4:44 PM
Sounds not far off what we were seeing. @why.bsky.team did a quick perf pass on it, and I think there’s more juice to squeeze!
December 14, 2025 at 11:23 PM
Would love to see a mode where you can run quickslice with tap instead of jetstream ;)

Also, I’m excited to read some gleam!
December 14, 2025 at 11:20 PM
this is typical, yup!
December 14, 2025 at 12:15 PM
goals: fantastic

implementation: ouch
December 8, 2025 at 5:22 PM
nice, I love ripe! seen them live a few times

I saw them once in pawtucket at a tiny little venue, and while the opener was playing, the Ripe bandmates were in the crowd right next to us dancing and singing along. good vibes!
December 4, 2025 at 1:04 AM
this is cool!
December 4, 2025 at 12:56 AM
Unironically that’s a big W
December 3, 2025 at 12:41 AM