Cain & Iddo: Break Week
cainandiddo.bsky.social
Cain & Iddo: Break Week
@cainandiddo.bsky.social
A platformer inspired by licensed games. Coming 2026
Account (and game, obviously) belongs to JumboDS64 https://bsky.app/profile/jumbods64.bsky.social
New enemy! Placeholder graphics of course. It's a flea larva that starts out inside an egg. You can just break the egg to release it and then defeat it... but if you touch the egg itself, it gets stuck to you, slowing you down and stopping you from swapping characters. To get it off, attack or jump.
December 30, 2025 at 10:55 PM
Reposted by Cain & Iddo: Break Week
Merry Christmas!! #art
Santa got frozen by an evil wizard so Cain and Iddo have to save Christmas!! And defeat the wizard!!!
December 25, 2025 at 11:01 PM
This room introduces "clambering": jumping off the projectile before it hits a wall and re-riding it as it bounces back. It's going to be a bit difficult to teach this in a natural way, so I'll probably have a cutscene where Iddo comes up with the idea.
December 18, 2025 at 12:07 AM
Today I've been working on improving the AI of these enemies a bit. They're called Virites, and they're supposed to be like the generic mooks the bad guys in Power Rangers / Super Sentai have. Thus there will be other variations with different behavior as well
December 17, 2025 at 12:44 AM
New level in the works! Here's a clip of one of the rooms.
December 16, 2025 at 12:32 AM
New feature I've been excited to actually start working on... souvenirs! For each of the main 7 levels you beat, Cain and Iddo each get souvenirs they can use as weapons.

This is the Chainwhip, Cain's souvenir for The Kettle of Wishes. (1/2)
November 8, 2025 at 6:10 PM
Implemented two things:
1st is giftcards. They're the level collectibles, there's 4 in each level. In the future you will be able to spend them on bonus content!
2nd is this little side room for one of the giftcards for The Kettle of Wishes. The environment theme will be reused for other siderooms!
October 24, 2025 at 10:50 PM
Steam page is in progress!!
Key art
October 10, 2025 at 6:37 AM
First post-SAGE update (well technically its still SAGE rn but whatever)
Added a map screen to the pause menu. I already had the map system programmed a while back, I just hadn't actually put it into the pause screen yet...
There's supposed to be passages, but they don't work for some reason
September 24, 2025 at 5:08 AM
Oop! There's a little bug at the end of the beach level in the new demo where the pre-mainboss cutscene doesn't play and the player skin swaps back to Cain. Working on a hotfix
September 19, 2025 at 11:15 PM
Aaaand we're live! #SAGE2025 has begun! Come to the Break Week booth and try out the new demo! sonicfangameshq.com/forums/showc...
Cain & Iddo: Break Week (SAGE '25 Demo)
Action-platformer inspired by licensed games
sonicfangameshq.com
September 19, 2025 at 4:57 PM
SAGE is tomorrow, and that means the new demo will be playable! It has a new level with its own story, so make sure to check it out!
September 19, 2025 at 1:53 AM
Crash
cain-and-iddo.thecomicseries.com/comics/8 (visit this site to see older comics!)
#comic
September 8, 2025 at 3:12 AM