Cabbusses
cabbusses.bsky.social
Cabbusses
@cabbusses.bsky.social
The Satellaview nerd guy.
http://linktr.ee/cabbusses
Have you ever tried waiting until the last possible second to get the Red Ring and Magical Sword in BS Zelda?

Believe it or not, I did this by accident.

(This will be on one of my longer YouTube uploads soon.)
May 7, 2025 at 6:43 PM
In BS Zelda, items dropped by enemies can be picked up by your weapons and subweapons like the sword and boomerang.

However, any rupees planted in an indoors location that are not a random drop can't be picked up by this method - the player needs to touch them directly.
May 2, 2025 at 2:22 PM
BS Zelda build differences between premiere and reruns can be hard to spot... But I found one!

In the Premiere, the whirlpool that blocks your access to level 5 in episodes 1 and 2 has the same tile graphics as an underwater Zora. But in subsequent rebroadcasts, it has new art!
April 25, 2025 at 1:47 AM
HERE, A VERSION OF THIS POST THAT DOESN'T SUCK.

satellaviewplus.github.io
April 23, 2025 at 4:52 AM
Anime day ROM release, Near-anniversary ROM release, and others. superfamicom.org/blog/
April 15, 2025 at 5:47 PM
Hey guys I joined the trend hyuk hyuk
April 6, 2025 at 10:22 PM
Can someone make this but good?
April 2, 2025 at 3:40 PM
April 1, 2025 at 6:15 PM
April 1, 2025 at 6:15 PM
April 1, 2025 at 6:15 PM
April 1, 2025 at 6:15 PM
April 1, 2025 at 6:15 PM
April 1, 2025 at 6:15 PM
In lieu of a proper April Fool's joke this year, here's screens from Nintendo Power 107 (Satellaview version)
April 1, 2025 at 6:15 PM
On Satellablog:
March 29, 2025 at 2:51 PM
Happy Mar10 day, Satellaview fans! Guess what we got!
March 10, 2025 at 6:38 PM
This will give a hint as to what I'm working on:
March 6, 2025 at 8:16 PM
March 2, 2025 at 12:31 AM
Dezaemon ports over some songs from Athena's arcade game "Daioh" as available presets for creators to use.

BS-X Shooting ended up using one (Well, two, but the level clear song is also a default used in Daioh Gale, so it may not count as an actual selection) of said songs.
February 24, 2025 at 3:46 AM
The "Sound Journal" series of broadcasts are not games per-se, but rather a presentation of a radio playlist where the Satellaview features lyrics and soundtrack/artist info.

Currently ROM dumped is "S.J. For Lovers Volume 1", which displays peculiar "Placeholder graphic" behavior when loaded...
February 13, 2025 at 5:16 PM
Today's Satellablog ROM Release:
February 11, 2025 at 8:05 PM
Are you looking for music that was used for Satellaview Soundlink games?

Perhaps looking for these CDs can help you get started:
"Game Music Graffiti"
"Toy Music: Dancing Super Mario Brothers"
"Nintendo Super Famicom Game Music"
"Super Mario Brothers 1, 2, 3, Hop! Step! Jump!"
February 11, 2025 at 12:24 AM
There's many things on Satellaview that seem weird when stripped of context.

Then there's some of these, which are probably just weird no matter what.
February 9, 2025 at 6:28 PM
Because the Satellaview often had magazines from independent press, there would occasionally be promotional material for non-Nintendo hardware, software and portables.

Humorously, among the ones recovered in ROMs are the Apple Pippin and the Pepsiman Power-Gym.
February 8, 2025 at 3:14 PM
The Satellaview was frequently used to promote products for Nintendo's other systems - including the Nintendo 64, the system set to replace the Super Famicom.

Trying to crunch N64 graphics into a small SFC ROM must had surely been a herculean feat.
February 7, 2025 at 5:14 PM