Brooke Vibber
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bvibber.bsky.social
Brooke Vibber
@bvibber.bsky.social
Nerd / cat lady / MediaWiki dev / Flight Simulator and Flight Simulator accessories

I'm not here much; more active on fedi/mastodon via https://bikeshed.vibber.net/@brooke
It's pride month!
June 1, 2025 at 1:29 PM
You're reborn as a cartoon character. Who are you?
May 15, 2025 at 9:06 PM
Movie you’ve watched more than six times using gifs.

(“Hard mode” no Star Wars, Star Trek, or LOTR)
April 26, 2025 at 3:09 AM
these old computer languages were written by hippie academics
March 14, 2025 at 1:43 AM
the most important part of an afternoon exploratory coding/design sesh: picking your mood music
February 27, 2025 at 9:31 PM
i hope this is not a sign of Pixelmator stopping their clear, open communications of what they're putting into updates since Apple bought them :(

i always loved their clear, detailed, _effusively_ written update notes in the app store :(
February 26, 2025 at 7:12 PM
Added coordinates display on lower status bar on the Atari Mandelbrot renderer. Plan is to allow keyboard input next ('x', 'y', 'z' then '-'/'0-9'/'.', backspace/enter/esc)

Using Atari floating-point ROM routines for the decimalization and ATASCII conversion from fixed-point coords.
February 23, 2025 at 3:47 AM
I *seem* to have worked out my frame rate issues and it's getting pretty consistent full motion out of these demos. Note that due to "video signal crimes" the NTSC Ataris output at about 59.92 fps progressive video, not the standard 59.94 interlaced frames, so I have to fight the video capture card.
February 18, 2025 at 1:23 AM
In Lucasfilm Games' "Rescue on Fractalus" you fly a spacecraft in a war zone, picking up downed pilots & fighting UFOs.

First few levels settle you into a routine; around level 8 they start mixing in alien spies!

First time this happened when I was a kid was best jumpscare of *any* video game :D
February 16, 2025 at 6:33 PM
Putting the 800XL and the 130XE head to head... In addition to the cleaner video image the XE has an additional 64KB of extended RAM which I'm using to *slightly* speed up the multiplication operations with a big lookup table.
February 11, 2025 at 4:55 AM
my new toy is on its way <3
atari 130xe should arrive next week some time
twice the memory, all the // diagonal styling //
January 26, 2025 at 4:12 PM
Palate cleanser
January 20, 2025 at 9:17 PM
Been doing some minor cleanup on the timekeeping and perf reporting and text drawing. Have switched from ms/px to µsec/iter and next will add elapsed time in h/m/s.

Fixed a bug in my text drawing of the ASCII number output from the floating-point ROM which dropped the least significant digit :D
January 9, 2025 at 4:35 AM
Made some more optimizations yesterday, have broken the 5-minute barrier for the initial view on emulated 130XE (with a big lookup table in expanded RAM) while the compatible version for 48k/64k machines runs in 5m22s.

Later I'll do some cleanup on the time reporting etc.
January 5, 2025 at 3:05 AM
January 2, 2025 at 3:17 AM
January 2, 2025 at 3:17 AM
January 2, 2025 at 3:17 AM
January 2, 2025 at 3:17 AM
January 2, 2025 at 3:17 AM
January 2, 2025 at 3:17 AM
January 2, 2025 at 3:17 AM
An 8-level zoom series on the Atari Mandelbrot fractal. In realtime it would've taken all afternoon to render them all. :D
January 2, 2025 at 3:17 AM
got one more bit of precision out of the 16-bit multiply operands, which really tidies up the max zoom level :D
January 1, 2025 at 11:49 PM
Mr Poirot & Miss Marple
January 1, 2025 at 7:48 PM
Last hack of the old year was getting the tiered rendering filling in 'blocks' of 4x4 and 2x2 before the final 1x1 pixel pass. Looks much awesomer than drawing a single pixel at those tiers!
January 1, 2025 at 1:48 PM