bunp
bunp.bsky.social
bunp
@bunp.bsky.social
gamedev, artist, c# programmer
Wrote a shader to make particles into chopped up sub-sections of the base unit sprite. Pixel perfect. #gamedev #shadergraph #madewithunity #pixelart
November 14, 2025 at 8:21 PM
High resolution shadows that are a terrain-oriented. Mixing a lot of pixel resolutions (criminal) #gamedev #pixelart #MadeWithUnity
November 3, 2025 at 10:53 PM
Low res shadows was an interesting experiment but it doesn't work well at distant zoom levels. #gamedev #indiedev
November 3, 2025 at 10:13 PM
Ported camera controls from a previous project. Pan speed is square-rooted factor faster when zoomed out, to give the perception of a constant speed. #gamedev #indiedev #MadeWithUnity
October 26, 2025 at 7:15 PM
Unity terrain with volume/depth. #gamedev #indiedev #unity
October 24, 2025 at 12:03 AM
Worked out the kinks in my navmesh, got agents pathfinding anywhere without getting stuck on impassable terrain or escaping the map edge bounds. #gamedev #indiegame #pathfinding
October 21, 2025 at 7:50 PM
Agents navigating a congested corridor. #gamedev #indiedev #pathfinding
September 16, 2025 at 8:19 PM
Working on a dynamic avoidance pathfinding implementation #gamedev #indiedev
September 11, 2025 at 3:52 PM
It looks quite nice in motion. Real retro feel.
August 31, 2025 at 8:36 PM
Wrote a custom pixel-art style Unity terrain blending algorithm for low res cameras. #pixelart #lowpoly #gamedev
August 29, 2025 at 11:02 PM
I released my first Doom2 WAD today!
Download it from Doomworld: www.doomworld.com/forum/topic/...

#doom #retrogames #leveldesign
June 9, 2025 at 4:54 PM
Magic circle VFX concept sketch ✨ #art #gamedev #conceptart #vfx #unity
March 15, 2025 at 10:03 PM
Magic VFX references / concept swatches / palette color schemes for #gamedev #indiedev
March 11, 2025 at 11:19 PM
Have I missed any common spell shapes? #gamedev #spellcasting
February 22, 2025 at 4:33 PM
Energy bolt result from following @cmzw.bsky.social process #unity #vfx #gamedev
February 19, 2025 at 7:16 PM
Got a stencil-buffered full screen renderer pass implementing kuwahara filter working in URP+Shadergraph #unity #shader #gamedev
February 16, 2025 at 1:19 AM
Writing an implementation of flocking boids as a unit pathfinder #gamedev
January 22, 2025 at 3:06 PM
Cave Story style particle system study.
January 17, 2025 at 9:37 PM
Happy #PortfolioDay! 2d/3d, digital paintings, concept art, pixel art, and indie gamedev.
January 14, 2025 at 8:32 PM
Redesigning a concept for a marvelous machine covered in bits and bobs and mystery and knobs
January 14, 2025 at 8:12 PM