Brilliant Sole
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brilliantsole.bsky.social
Brilliant Sole
@brilliantsole.bsky.social
Making smart insoles for developers.
They have pressure sensors (8 per insole), 3DoF motion sensor, and haptics (2 per insole - heel and ball)
Local AI Assistant on Smart Glasses

Using our wearables SDK to take a picture, speak a prompt with Whisper’s speech to text, and use chrome’s Prompt API to generate a response to be displayed back on the glasses’ display
October 30, 2025 at 7:42 PM
Spotify Player with Lyrics on Smart Glasses

Using our Wearables SDK to experiment with a music player on compatible smartglasses (in this case the Brilliant Labs’ Frame running custom firmware)

Also using a Mudra Band and TapXR for hand controls
October 20, 2025 at 8:24 PM
Realtime maps in your smart glasses

Using our wearables SDK to display a simple map overlay, using @openstreetmap.bsky.social data to retrieve nearby data
October 15, 2025 at 3:40 PM
Recognize people with smart glasses

Using our wearables SDK to look for certain people, and displaying relevant information when someone is recognized

Works with compatible smartglasses (in this case the Brilliant Labs’ Frame running custom firmware)
October 9, 2025 at 5:09 PM
Experimenting with hand controls on smart glasses

With our Wearables SDK, we can both display a 3d wireframe scene on compatible smartglasses, as well as control a cursor by strapping one of our motion modules to our wrist

We’re able to detect pinches by running an @edgeimpulse.com model
October 6, 2025 at 3:47 PM
View yourself in the third person with smart glasses

Using our Wearables SDK, we’re able to visualize MediaPipe tracking data (body, hands, and face) on compatible smartglasses (in this case the Brilliant Labs Frame running our custom firmware)

Great for yoga, working out, dancing, etc
September 29, 2025 at 4:16 PM
Translation on Smart Glasses

Added foreign language support to our Wearables SDK, allowing us to display languages like Chinese, Japanese, and Korean

In this case we’re using @hf.co models for both realtime transcription and translation - all done locally (no cloud required)
September 22, 2025 at 6:46 PM
Boxing on smart glasses

Added wireframe support to our Wearables SDK, allowing us to display realtime 3d graphics (like A-Frame and @threejs.org) on compatible smart glasses (in this case the Brilliant Labs Frame)
September 15, 2025 at 1:42 PM
Realtime Subtitles on Smart Glasses, using our Wearables SDK

We used @hf.co’s Whisper model to transcribe microphone data locally, and then display the transcription on the smart glasses’ display (in this case the Brilliant Labs’ Frame) - no cloud required
September 8, 2025 at 8:21 PM
Added sprite support to our wearables SDK

Great for stuff like emulating 3d graphics via billboarding
August 25, 2025 at 6:06 PM
Added Font support to our Brilliant Sole Wearables’ JavaScript SDK
August 18, 2025 at 6:52 PM
Added Bitmap support to our Brilliant Sole Wearables’ JavaScript SDK
August 11, 2025 at 7:27 PM
Our wearables’ JavaScript SDK works great with react-like environments

This is a simple example using @nextjs.org, @supabase.com, and @tailwindcss.com to make a basic data collection website that can both record and view sensor data
August 4, 2025 at 4:02 PM
Detect head gestures on your smart glasses

Made a simple @edgeimpulse.com model to detect nods and head shakes
July 28, 2025 at 3:34 PM
Smart glasses webcam

Created a virtual webcam using OBS and our SwiftUI camera demo
July 21, 2025 at 5:02 PM
Express yourself with smart glasses

Using MediaPipe’s face tracking to visualize a user’s eyes and eyebrows on a smart glasses display (in this case the Brilliant Labs’ Frame running our custom firmware)
July 14, 2025 at 5:55 PM
Our smart glasses display simulator also works in WebXR, allowing us to preview ar glasses applications on a Quest 3
July 7, 2025 at 3:35 PM
Added a smart glasses display simulator to our JavaScript SDK

Preview what your ar glasses applications will look like using your webcam, a video file, or even an interactive 3D scene
June 30, 2025 at 4:03 PM
Added display support for smart glasses to our JavaScript SDK

We created a Canvas-like interface for drawing primitives onscreen for smartglasses with displays, like the Brilliant Labs Frame

Easily draw rectangles, circles, rounded rectangles, ellipses, polygons, and segments
June 23, 2025 at 2:52 PM
Running speech recognition on smart glasses 👓

As we port our firmware to the Brilliant Labs’ Frame, we added microphone support to our SDK’s, allowing us to run @hf.co’s Whisper Web to transcribe speech in the browser
June 16, 2025 at 3:48 PM
Hand, face, and object tracking on smart glasses

Running MediaPipe and @hf.co models on the Brilliant Labs Frame camera data
June 9, 2025 at 2:34 PM
Streaming camera data from smart glasses to a smart watch via Bluetooth

As we port our firmware to the Brilliant Labs’ Frame, we added camera support to our SDK’s
June 2, 2025 at 2:15 PM
Ported our firmware to the Brilliant Labs Frame 👓, making it compatible with our SDK’s
May 26, 2025 at 3:02 PM
Kicking a virtual soccer ball in WebXR using our motion modules
May 19, 2025 at 3:06 PM
Kick, Stomp, and toss green shells in WebXR

By wrapping our motion module around our ankle, we can add kick/stomp detection running an @edgeimpulse.com ML model
May 12, 2025 at 5:03 PM