Brett Chalupa
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brettmakesgames.bsky.social
Brett Chalupa
@brettmakesgames.bsky.social
Creative dabbler making games and dev resources; focused on finishing what I start and sharing what I learn along the way!

Currently making games for Playdate & writing "Make Games for Playdate with Lua"

Check out my games: https://brettchalupa.itch.io
😍 whoa, looking great! I love the drill, reminds me of Drill Dozer
February 27, 2025 at 1:43 PM
if you're gonna use a scripting language, whether it's JS, python, ruby, or lua (all of which I've written quite a lot of), at the end of the day, they're all fine and quite similar!

while I miss types, they're pretty productive! learning is fune

language snobs are boring
February 27, 2025 at 2:35 AM
shocked that this game is currently affordable and ever got a US release. like it a lot so far, love those PS2 gfx
February 25, 2025 at 10:32 PM
Really enjoying it so far. Fun and satisfying. So much juice! One very small request: sfx for each countdown second at the start. It would add to the visual countdown too.
February 25, 2025 at 6:57 PM
super cool concept! excited to watch it progress
February 25, 2025 at 6:03 PM
lastly, i wrote a bit about why i am making games for playdate and why it's been so positive so far www.reddit.com/r/PlaydateDe...
From the PlaydateDeveloper community on Reddit
Explore this post and more from the PlaydateDeveloper community
www.reddit.com
February 25, 2025 at 4:00 PM
i wrote a tutorial on how to add debug-only functionality to your Playdate games to speed up development too, it's a great way to add special functionality and UI that's only present in debug/dev builds

devforum.play.date/t/how-to-add...
How to add debug-only functionality
Something common in other game SDKs is the ability to know whether or not your game is running in a debug build or a release build. This is useful for providing developer-only shortcuts, showing FPS, ...
devforum.play.date
February 25, 2025 at 3:55 PM
i wrote a tutorial on how to use the playdate.serialMessageReceived callback to make developing games for Playdate faster!

devforum.play.date/t/how-to-use...
How to use playdate.serialMessageReceived to optimize your dev workflow
An important part of using any SDK is optimizing the developer experience. When building web applications, URLs make it pretty fast to iterate on a given page's design and functionality by just refres...
devforum.play.date
February 25, 2025 at 3:55 PM
i continue to write and make good progress on Make Games for Playdate with Lua, a beginner-friendly guide to game programming and the Playdate SDK

the first 3 chapters are free! sliding scale cost and lower price while I'm still writing it

leanpub.com/playdatebook
Make Games for Playdate with Lua
A beginner-friendly step-by-step guide for how to make games for the Playdate console using the Lua programming language.
leanpub.com
February 25, 2025 at 3:55 PM
i recently made and released PDSnake, a no-frill fast version of the classic Snake

get it here: brettchalupa.itch.io/pdsnake

it's public domain, source here: github.com/brettchalupa...
February 25, 2025 at 3:55 PM
just bought it and sideloaded it, looking forward to playing it!
February 25, 2025 at 3:49 PM
Whoa! This is really interesting, thanks for sharing. I'll add some notes to the README and dev forum about this aspect.
February 25, 2025 at 3:44 PM