Anton Bravin
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bravin.games
Anton Bravin
@bravin.games
Solo Game Developer, working on Masterplan Tycoon. Out on Steam, GOG and EGS!

👷‍♂️ Masterplan Tycoon: https://store.steampowered.com/app/1644500/Masterplan_Tycoon/?utm_source=bsky_bg
First approach to shadows. So far it's just rotation and scale, but it doesn't work with walls. So the next step is shader)

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
August 16, 2025 at 7:23 PM
About a week of work and here is my first iteration of lighting! As usual, I couldn't fully understand the vectors, but with the skills of selecting numbers and God's help, something worked out! 😅 #gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
July 27, 2025 at 10:31 AM
Invented a way to multi-layer animation using only 2 sprites. I thought I'd spend a week on it, but it was done in half a day 🙃

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric #godot
June 21, 2025 at 6:22 PM
I've put together my progress over the last year) It looks pretty good) Considering that I'm making a game with my own engine, I can say that I'm pleased with myself)

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
May 17, 2025 at 6:59 PM
Now I have a bunch of secret agents. You are not supposed to know who they are 😎

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
April 26, 2025 at 3:30 PM
My engine now supports child GameObjects! Uuuuueeeeeee ➰

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
April 26, 2025 at 3:19 PM
Tycoons aren't easy to make. Spent two days on this situation 😅

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
April 20, 2025 at 2:06 AM
Upgraded the location generator. Now I have a street, a sidewalk, an alley, and most importantly - a parking lot! Have you ever worked in an office without a parking lot? I do!

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
April 12, 2025 at 7:23 PM
Improved my tooling a bit this week 😅 Now I have my own Sprite Packer 😎

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
March 29, 2025 at 5:21 PM
Typical office job. Deciding whose workplace this is, cast fireballs at each other. Who are you for?

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
March 15, 2025 at 7:23 PM
I fixed some rendering issues but got the map from Diablo 🙃

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
March 8, 2025 at 5:22 PM
Now I can draw lines in my engine and I will display all debug information on the screen! 🚀 There are collisions and pathfinding for now. What else to add? 🤔

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
February 22, 2025 at 6:23 PM
This is my team!

#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
February 15, 2025 at 5:21 PM
11 month of development. 2 huge pivots. 1 changed engine and version 0.1 is done 🥳 It seems like isometric games are a black hole of nuance 🤪

#gamedev #solodev #screenshotsaturday #monogame #isometric
February 8, 2025 at 6:22 PM
Orwell moment... And this is not a bad idea - Dystopian Tycoon game. Meh, next time

#gamedev #indiedev #screenshotsaturday #monogame
January 11, 2025 at 7:53 PM
Looks like I was off by a couple of degrees 😅

#gamedev #indiedev #screenshotsaturday #godotengine
December 29, 2024 at 8:17 AM
Reposted by Anton Bravin
Here's a #Unity game prototype I started last weekend that asks a simple question.

What if you could play as the Yeti from SkiFree?

Destroy cabins for resources, devour skiers for sustenance to survive the night and reclaim your mountain.

#gamedev #skifree #yetifree
December 17, 2024 at 5:11 PM
Phew 😅 I have a basic pipeline for building rooms ready! I still need to solve the problems with the order of building cells and pathfinding, but these are problems for the another-day-me 😎

#gamedev #indiedev #screenshotsaturday #godotengine
November 30, 2024 at 7:59 PM
Restored and configured the animation pipeline. And also added a system of "orders" for NPCs. Let's see how viable it is...

#gamedev #indiedev #screenshotsaturday
November 16, 2024 at 9:00 PM
It turns out that selecting isometric tiles is not the most trivial task) But it seems, for the most part, I did it)

#gamedev #indiedev #screenshotsaturday #isometric #godotengine
November 9, 2024 at 7:31 PM
Got inspired by the previous prototype. Threw out 2/3 of the gameplay code and made this)

#gamedev #indiedev #screenshotsaturday #isometric #godotengine
November 2, 2024 at 7:36 PM
Added the ability to "stick" to cards. Now you can add "diseases" to heroes. It can't be removed. Either by timer - or by card - medicine 💊

#gamedev #indiedev #godot #screenshotsaturday not #stacklands #solodev
October 20, 2024 at 6:36 PM