braverabbit.bsky.social
@braverabbit.bsky.social
Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 1, 2025 at 1:49 PM
#SHAPES for #Blender: Quick Tip 16

Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 1, 2025 at 1:49 PM
Very happy with #RBF and #SHAPES performance.

- 4 Solvers
- 96 shapes (about 500 verts each)
- Mesh > 17k verts

Runs with over 40fps (mind screen recording).
If hiding all editors/panels it matches target of 60 fps.

Test system: Mac Studio M4 Max.
#b3d #Blender3D #rigging
October 27, 2025 at 8:29 PM
#SHAPES for #Blender: Quick Tip 15

Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.

#b3d #Blender3D #rigging #rigtip #character #3danimation
October 20, 2025 at 2:42 PM
#SHAPES for #Blender: Quick Tip 14

Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.

#b3d #Blender3D #rigging #rigtip #character #3danimation
October 17, 2025 at 9:53 AM
#SHAPES for #Blender3d: Quick Tip 13

Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

#b3d #rigtip #3danimation
October 10, 2025 at 7:49 PM
#SHAPES for #Blender: Quick Tip 12

Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

#b3d #Blender3D #rigging #rigtip #character #3danimation
August 11, 2025 at 10:08 AM
Breakdown for the explainer animation for HANGAR A Express Delivery Network!
We simplified a complex logistics system into a clean, punchy animation.
We had a fun time bringing this one to life! Final video: vimeo.com/1091857254
#Explainer #Animation #3D #Logistics #DeliveryNetwork #MotionDesign
August 2, 2025 at 2:11 PM
#SHAPES for #Blender: Quick Tip 11

Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

#b3d #Blender3D #rigging #rigtip
July 31, 2025 at 8:09 AM
The #LinkView #addon for #Blender will have the ability to find and display invalid drivers. Very helpful to reveal deleted data blocks and renamed properties. #3d #b3d #rigtip #nodes #rigging #animation
February 17, 2025 at 6:00 PM
The #LinkView #addon for #Blender will have the ability to find and display object and collection pointers inside #GeometryNodes. Here's a short preview of how it might be helpful.
#3d #b3d #rigtip #nodes #rigging #animation
November 26, 2024 at 11:11 AM
Working on the final touches for #LinkView for #Blender.
Here's a collection of link types which are currently supported. Not sure if something important is missing. Take a look.
#3d #b3d #rigtip #nodes #rigging #animation
November 18, 2024 at 3:45 PM
Here's a quick preview of a very useful #addon for #Blender we're currently working on. It let's you easily find driver links and target objects between the related data blocks and displays them in a node tree.
#3d #b3d #rigtip #nodes #rigging #animation
November 15, 2024 at 7:24 AM