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boxtype.app
boxtype, out now!
@boxtype.app
2d platform puzzle game by @inconvergent.net.

live now at: https://boxtype.app

(keyboard required)
Pinned
play now at boxtype.app
v 4.3.1: set world size in edit mode. (tentative) other CSS, typography improvements
June 13, 2025 at 4:26 PM
v 4.0.0: adjustments to behaviour in low gravity. better movement control in lg.
June 12, 2025 at 3:09 PM
v 3.13.0: adjustments to level categories. minor css improvements
June 11, 2025 at 6:24 AM
v 3.12.0: display welcome message with short "tutorial" on first visit. minor improvements to levels and level order. fix duplicate character box in "box types" level
June 10, 2025 at 11:25 AM
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i didn't know any clojurescript when i started writing @boxtype.app (in january). the only issue i had from time to time was that i didn't know what the function i wanted was called, so i couldn't find it in the docs
June 9, 2025 at 6:24 PM
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play now at boxtype.app
June 2, 2025 at 12:17 PM
play now at boxtype.app
June 2, 2025 at 12:17 PM
here hare three screenshots with most recent versions of levels an ui. one shows the level editor mode, which can be instantly toggled on/off. working on some more levels before release
May 28, 2025 at 4:21 PM
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i compress and encode worlds in @boxtype.app in the url. i use [somthing like] this arbitrary metric to indicate the efficiency of the encoding:

(/ (size (lz+b64-encode (str-encode boxes)))
(size boxes))

eg. this world with 85 boxes has an "efficiency" of 6.976.
now you can't unknow this.
May 26, 2025 at 8:48 AM
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new level in progress. inverse gravity / half gravity
May 26, 2025 at 4:00 AM
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yay. i guess.
May 24, 2025 at 11:23 AM
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level geometry intensifies
May 23, 2025 at 12:43 PM
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working on another @boxtype.app world while ironing out issues
May 21, 2025 at 2:25 PM
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current status
May 20, 2025 at 9:42 AM
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someone from the @boxtype.app PsyOps Division left a USB drive with this clip on my doormat just now
May 10, 2025 at 5:37 PM
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i'm getting closer to releasing my browser game @boxtype.app. It is a 2d platform/puzzle game with an embedded level editor. let me know if you want to try it before release (requires a keyboard)
May 7, 2025 at 1:04 PM
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here is a table view for editing world names and seeing statistics from @boxtype.app that i am starting to like a little. the symbols are; box: number of boxes; hour-glass: win time; diamond: win steps; exclamation: wins; empty set: losses; plus: restarts
May 1, 2025 at 1:58 PM
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i made keybindings and colour config for @boxtype.app work with local storage. now i need to find a way to give names to levels locally. currently they are only encoded/compressed as b64 in a url parameter
April 25, 2025 at 5:38 PM
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it was at this point in the story that our hero finally realised that he had lost his god damn mind
April 20, 2025 at 7:37 PM
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current status: hyperwave. screenshot from @boxtype.app
April 19, 2025 at 9:51 AM
here are some screenshots from the game. i just finished setting up the key mapping system today. the config is in one of the screenshots. now i need to figure out how to record some gameplay. among many other things ...
April 17, 2025 at 1:51 PM
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i think this is how you are supposed to make a game, right? screenshot from @boxtype.app
April 16, 2025 at 5:54 PM
got the key binding config to work today. will try to record some gameplay soon and post some actual screenshots soon
April 15, 2025 at 8:07 PM
apparently i am making a game
April 11, 2025 at 6:47 PM