body by gumdrop
bodybygumdrop.bsky.social
body by gumdrop
@bodybygumdrop.bsky.social
Gamedev, 3D modeling, animation, and whatever else I run into while poking at making a game.
Any of the #Blender folks out there know if it's possible to export a bone custom property track to GLTF? I'm trying to mark points in the animation where #Godot needs to perform specific actions. I know I can add extra tracks to the animation in Godot, but I'd rather do it all in Blender.
February 12, 2026 at 11:52 PM
Follow up, I did reset the urge, but figured out why it hasn’t already been done. Blender materials aren’t as performance critical as game shaders. I reimplemented a texture rotation material as a shader in Godot. It’s expensive to recalculate all the rotation and blending each frame.
January 18, 2026 at 6:31 PM
Trying my hardest to not think about making a tool to convert Blender materials into Godot visual shaders. Writing code is my safe space, but I really only need to recreate this one material for now. It’s too easy to get drawn into the technical problems instead of just making the game.
January 15, 2026 at 3:48 AM
Small tech test for trees. Working on a starting zone to get an idea for how I want things to look & feel. The base of the leaf shader is my occlusion cutout shader: github.com/dmlary/godot...
Tree models are from synty. Not sure if I want texture-based trees, or real geometry.

#godot #gamedev
January 11, 2026 at 5:26 PM
Worked all the way through Gabriel Aguiar’s VFX for Godot course, only to figure out I didn’t really like that style of VFX for my game. So, just to rule out the idea, I grabbed a 2D animation pack from Duc Vu FX, and did a quick test.

Yea, it looks friggin awesome.
#godot #vfx #animation #gamedev
December 10, 2025 at 5:01 AM