BobyStar
bobystar.craz.co
BobyStar
@bobystar.craz.co
Unity Game Dev. I make VRChat Prefabs.
Likes to have fun and get along.
http://patreon.com/bobystar
http://bobystar.itch.io
I read "not to bun out" initially and was very confused why you didn't want to bunny out (or bake buns? 👨‍🍳)
September 2, 2025 at 12:43 PM
Congrats! 🎉
August 25, 2025 at 2:29 PM
I think it's mainly because it's seen as a trans icon. Around 2021 IKEA advertised support for same-sex marriage in Sweden while it was in political discussion in the Swiss gov imgur.com/a/hN2msB4/.

Otherwise I think it's just because it just did lol. People like the ironically soft shark. 🦈
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August 24, 2025 at 6:06 PM
Put that energy into playing/watching a game/movie you've been meaning to get to, or sketching a little piece, or checking in on some friends! Any little collection of hobbies is nice to be able to fill those blanks in a day.
August 17, 2025 at 12:42 PM
It's in the manual bsky.app/profile/boby..., that medium article's content is AI generated. There is a whole paragraph there talking about Undo like it's a brand new feature.
June 30, 2025 at 8:12 PM
iirc /Assets, /ProjectSettings, and /Packages are the only 3 folders that define a Unity Project.

You can make a basically empty project by making those directories and opening it in Unity. Which is even more empty than a new Unity project lol.
June 25, 2025 at 6:47 PM
Where do you think all those deleted Cubes go?
May 6, 2025 at 3:23 PM
My issue with persistence is that there is no way a world can check if something goes wrong with restoring the data from the server. Worlds have to guess if the player is new or data is waiting/failed to load. The OnPlayerRestored event runs when all scene data is restored, only if there was any.
May 2, 2025 at 2:30 PM
There shouldn't need to be a disclaimer for persistence. It's very convenient and should be a default for save data.

But you can (and prob should) encourage your players to save a copy as a personal backup via a save code, maybe even use the same code for both. PlayerData makes that easy to store.
May 2, 2025 at 2:23 PM
I recomend any world using persistence to include a backup code save for the user to optionally copy.

I don't like the idea of save data being tied to a network that has had constant issues in the past. VRChat has demonstrated they cannot be trusted in that way.
May 2, 2025 at 3:00 AM