BobSchneeder45
bobschneeder45.bsky.social
BobSchneeder45
@bobschneeder45.bsky.social
Romhacker working mostly on SNES games.
Doing a disassembly of Bubble Bobble 2 for the NES just for fun. Soon buildable but will also need further cleanup so that the code can be freely edited.
November 13, 2025 at 2:32 PM
More mischief from Bobby.
September 16, 2025 at 7:14 PM
First test run of a panic event didn't go according to plan.
September 16, 2025 at 7:13 PM
Some more footage from the development of Clock Tower Advance. You may have noticed how there is much less lag in this port compared to the original, thanks to the newer hardware. I wanted to be sure scrolling wouldn't bog it down though so I made this test.
September 16, 2025 at 7:12 PM
I started out by porting the menus and special cutscenes to test the waters. Made this little timelapse of that initial work period.
September 13, 2025 at 11:23 PM
I've been helping out on Boogal and Iccanobif's translation of Super Fire Pro Wrestling Special by Human Entertainment, out now! Lots of shared code found in Clock Tower as well. Reworking the name entry screen for the translation was a fun challenge.
www.romhacking.net/translations...
March 3, 2025 at 2:11 AM
Got smoother turning and analog support working for the first person mode in Clock Tower 2. Still need to fix hotspots behind you being visible in front.
January 18, 2025 at 10:10 PM
There's apparently an unused first person mode in Clock Tower 2. Might make this fully playable in the future by adding controls for turning.
January 9, 2025 at 1:40 AM
Learning Ghidra has led to a slew of new finds in Clock Tower 2 (PS1)! The demos had some debug menus that could be ported to the retail version. Patches are available here:
romhackplaza.org/romhacks/clo...
January 4, 2025 at 2:01 PM
With the available disassembly I was able to implement a save system in Mega Man 7 and turn it into a standalone patch. Download here:
romhackplaza.org/romhacks/meg...

All three regions are supported.
December 14, 2024 at 4:56 AM
Been tinkering a bit with the Mega Man 7 disassembly (github.com/Yoshifanatic...) and saw the game has the same kind of anti-piracy features as Mega Man X, though not as thorough. Here's what happens after hitting 128 enemies with the Mega Buster if SRAM was detected:
December 13, 2024 at 12:56 PM