It has a nice straightforward interface to add and group text, images, video, ect with options for subpages. It's free to use, but the paid features are dirt cheap (under $20 a year) and worth it imo.
It has a nice straightforward interface to add and group text, images, video, ect with options for subpages. It's free to use, but the paid features are dirt cheap (under $20 a year) and worth it imo.
I would probably start with trying to make some things on your own first, and think about formal classes after.
I would probably start with trying to make some things on your own first, and think about formal classes after.
Stuff like RPG Maker can be a good way to give it a try without getting too deep in coding. Though other 'no code' engines are not great.
Stuff like RPG Maker can be a good way to give it a try without getting too deep in coding. Though other 'no code' engines are not great.
I don't really think there is a true dominant 'de-facto' engine, every time I've been to a game jam the people I teamed up with decided on using a different engine (GMS2, Unreal, Unity) lol.
I don't really think there is a true dominant 'de-facto' engine, every time I've been to a game jam the people I teamed up with decided on using a different engine (GMS2, Unreal, Unity) lol.
I think Godot's biggest drawbacks are lacking console support, and the others having more tutorials and resources from being around much longer.
I think it will be a strong option, but it seems to have it's limits.
I think Godot's biggest drawbacks are lacking console support, and the others having more tutorials and resources from being around much longer.
I think it will be a strong option, but it seems to have it's limits.
I took film classes at a community collage that I feel I got a lot out of.
But when I transferred to a state uni for game design, they more or less lied about what they offered at my campus. It was a glorified web design class, and was a total waste of time & money.
I took film classes at a community collage that I feel I got a lot out of.
But when I transferred to a state uni for game design, they more or less lied about what they offered at my campus. It was a glorified web design class, and was a total waste of time & money.
Most of what I know was self-taught, but collage did expose me to things that are hard to pick up on your own, and it's good for meeting people.
Ether way, making and completing personal projects on your own and building up a portfolio is important.
Most of what I know was self-taught, but collage did expose me to things that are hard to pick up on your own, and it's good for meeting people.
Ether way, making and completing personal projects on your own and building up a portfolio is important.