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Streamer, casual Gameboy game dev
This is a cool idea :) and another way to give some control to the player
This is a cool idea :) and another way to give some control to the player
and if that's raising HP too fast then maybe half the additional amount. So like((ConEXP/PlayerLvl)/2)
You could manipulate it by defending a lot in battle and taking hits without dealing damage too.
and if that's raising HP too fast then maybe half the additional amount. So like((ConEXP/PlayerLvl)/2)
You could manipulate it by defending a lot in battle and taking hits without dealing damage too.