Ben Droste
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bendroste.bsky.social
Ben Droste
@bendroste.bsky.social
Game Designer, 3D Artist, and Jugger. Creative Director at my indie studio 100 Stones Interactive. Working on Memory's Reach.
It does ensure I do a lesson every day though, which was really good for building a habit early on.
Though I've mostly moved onto a new app now anyway so perhaps it is time to dump this one.
November 17, 2025 at 8:20 AM
The energy system is truly terrible.
November 17, 2025 at 8:17 AM
This is an incredible effort, I'm sure I speak for other dev's at the show when I say thank you both (and all the other journalists who covered the show) so much for your hard work and dedication to covering the local indie scene!
October 14, 2025 at 2:11 AM
The regular attendees don't know how good they've got it 😄
October 14, 2025 at 2:02 AM
It's definitely the kind of thing that would have been discovered with more play testing, but unfortunately I didn't get as many sessions in prior to PAX as would have liked.
October 12, 2025 at 4:00 AM
It also allowed me to drop the time limit to a more reasonable 15 minutes (down from 20, which I was never comfortable with), and players have still made the same amount of progress by the time it times out.
October 11, 2025 at 10:27 PM
Some of these are really on point!
October 9, 2025 at 10:15 PM
The booth is actually in a really good spot pointing at the main entrance. I don't think I'll have any trouble attracting attention, I'm actually more concerned I might be too busy at times as the demo is a big longer than normal, but I'll have my Steam Deck as a backup third playable station.
October 9, 2025 at 10:07 AM
In retrospect I should have designed that background art to not obscure the titie so terribly... Though I didn't think I would be fitting three TVs on there at the time.
October 9, 2025 at 7:51 AM