Giancarlo
bellido.us
Giancarlo
@bellido.us
"This is our world now... the world of the electron and the switch, the beauty of the baud."
Working on a new web component: an image reveal slider for before/after comparisons. Built with css clip-path. Fully keyboard accessible.
August 14, 2025 at 3:44 PM
I want something like Delphi, but for the web.

Web Components instead of VCL
TypeScript instead of Pascal
WYSIWYG HTML builder in the browser

Make a change, hit F9, app compiles and runs instantly.
August 5, 2025 at 3:22 PM
Working on a tool to manage my UI web components. It pulls docs directly from the typescript source using jsdoc tags. It also lets you select elements and edit their attributes interactively.
August 4, 2025 at 4:36 PM
Spent some time working on the graphics engine for my chart components. Webgl2 + OffscreenCanvas = cubes that spin
July 29, 2025 at 6:35 PM
AI form generation is working beautifully. Next: experimenting with structured output and json schema to generate diffs.
July 27, 2025 at 4:33 PM
I feel like Finch training the Machine... teaching my AI code generation tool how to use my UI library.
June 30, 2025 at 5:58 PM
Maybe I'm late to the party, but I’ve started coding a web AI assistant. Only entertaining $1B+ acquisition offers, for now.
June 26, 2025 at 1:13 PM
Experimenting with the DOM Animation API to handle motion within my web components, looking solid. Need to tweak performance a bit though.
March 25, 2025 at 8:01 PM
Knocked out checkboxes and text inputs over the weekend, now I just have to figure out select boxes without losing my sanity. #webdev #webcomponents
March 17, 2025 at 6:35 PM
Material Design 3 Tabs, done. Next up, Tooltips and Snackbars. #webdev #webcomponents
March 11, 2025 at 3:08 PM
My UI library's website is now using the latest version of the library itself. Dogfooding complete.
March 1, 2025 at 4:17 PM
Fun fact, you can animate background-size with css, and yes, it even works with multiple images. #webdev
February 25, 2025 at 9:05 PM
New day, new web component. #webdev
February 20, 2025 at 7:31 PM
Playing around with the Material Design ripple effect in my UI library. Looking good so far.
February 18, 2025 at 9:53 PM
I built a qbasic interpreter just to run this game: GORILLA.BAS #retrogaming #webdev
February 12, 2025 at 10:05 PM
Got SNES games running in debuggerjs.com using emscripten, snes9x, and libretro, tempted to work on some extra tools.. the idea feels both exciting and dangerously time consuming.
February 5, 2025 at 10:36 PM
Holiday vibes: CAROLS.BAS on my web QBASIC interpreter.
debuggerjs.com?tab=1&e=l:/....
December 14, 2024 at 5:48 PM
Small steps: my webgl game engine can now run Conway's Game of Life.
December 6, 2024 at 10:24 PM