Bela Bohlender
belabohlender.bsky.social
Bela Bohlender
@belabohlender.bsky.social
Example:

this code shows the use of parallel actions with multiple transitions for the text fade in animation at the start

(yes, r3/timeline uses async generators, I fell in love w. them, thanks to effect-ts)
September 8, 2025 at 7:50 PM
Introducing react-three/timeline

→ Write composable declarative 3D behaviors like a story

The following video is 100% made with #r3f and @threejs.org Don't believe me? Try the demo below!
September 8, 2025 at 7:50 PM
Introducing pmndrs/viverse and react-three/viverse 🎉

A Toolkit for building @threejs.org and React Three Fiber Apps for VIVERSE and beyond with only a few lines of code ⟁
July 28, 2025 at 4:14 PM
Peak XR development - modifications in headset 🥽

true }} >...

Recorded by @acrilique.bsky.social 🙏🏼
March 26, 2025 at 12:48 PM
🚨 How to properly highlight pmndrs/uikit elements when hovering?

Now live - including source code - in the dashboard demo. Link below 👇

Yes - everything is rendered on the GPU with @threejs.org
March 6, 2025 at 4:03 PM
🎉 Super honoured to be nominated as
"Developer of the Year 2024" by the Annual immersive Awards - The Polys

Amazing how the nomination ended up in my garden 🪴
(🔊 for the full experience )

@threejs.org #r3f - demo link and code below 👇
February 27, 2025 at 4:52 PM
Building a react-three/xr app that is build for hand input and getting tired to always switch?
Make hand input the primary mode for the emulator in your config.
February 10, 2025 at 8:52 PM
Debugging hand input without headset has never been easier 👌

Congrats to @fez.bsky.social for bringing us proper hand tracking emulation in iwer with devui 1.1 🎉

Try it out yourself - instructions below 👇
February 10, 2025 at 8:52 PM
Let’s build interactive @threejs.org User Interfaces 🫰

Uses react-three/handle, react-three/xr, and react-three/uikit - vanilla versions are available🍦

Works on any device inside and outside #WebXR

Compose with to control sizes, positions, rotations (Link in 🧵)
February 1, 2025 at 8:15 PM
react-three/xr 6.6 just dropped 🎉

a very important step for building mixed reality apps with @react.dev #R3F and @threejs.org

Learn more about IWER/SEM and IWER/DevUI in @fez.bsky.social's tweet 👇

bsky.app/profile/fez....
January 30, 2025 at 6:06 PM
January 25, 2025 at 1:15 AM
handle + rapier =👌

That's why I love the react-three ecosystem @pmnd.rs

Link to code below 👇
January 25, 2025 at 1:15 AM
Shipping react-three/handle!

The one to handle them all! 👌

Build intuitive 3D and XR cross-platform interactions with just one line of code.

#R3F @threejs.org #WebXR
January 21, 2025 at 12:55 AM
Cross platform testing enabled ✅

Expect even better support for AVP in react-three/xr
January 19, 2025 at 11:35 AM
🎄

Its already been a month since our React-Three-XR Workshop 😱

I've had to deal with some personal problems, but I want to make sure everyone sees at least a few of the amazing projects that the participants built 👀

Want to start your React+XR journey?
Check out webxr-first-steps-react ⬇️
December 24, 2024 at 3:57 PM
Part of every react-three/xr release is manual testing the events using the rag doll example👌
November 13, 2024 at 10:39 PM
👀 🏁 Recreation of @bruno-simon.bsky.social 's Marble Race for AR and VR using react-three/xr by @sung-powley.bsky.social

#R3F #threejs #threejsjourney
November 11, 2024 at 3:30 PM
Here's how much code it takes to build this demo:

Learn more about uikit here: github.com/pmndrs/uikit
November 5, 2024 at 9:33 AM
Trying to build a habit of also posting here 😬

pmndrs/uikit 0.7.0 has alot of performance optimizations ⚡️

The video shows 60,000 seemingly random colored panels and 600,000 characters rendered in the browser with #threejs
November 5, 2024 at 9:33 AM