LONGBOW: SLOWER TO PULL BACK, BUT ARROWS MOVE SLIGHTLY FASTER, AND THE BOW ITSELF HAS HIGHER DURABILITY
SHORTBOW: PULLS BACK FASTER, ARROWS DO LESS DAMAGE. LOWER DURABILITY
RECURVE BOW: SHORTER RANGE, BUT HIGHER ARROW DAMAGE. HIGHER DURABILITY
all off the top of my head give feedback
LONGBOW: SLOWER TO PULL BACK, BUT ARROWS MOVE SLIGHTLY FASTER, AND THE BOW ITSELF HAS HIGHER DURABILITY
SHORTBOW: PULLS BACK FASTER, ARROWS DO LESS DAMAGE. LOWER DURABILITY
RECURVE BOW: SHORTER RANGE, BUT HIGHER ARROW DAMAGE. HIGHER DURABILITY
all off the top of my head give feedback
- BOW TYPES CAN BE ALTERED IN THE FLETCHING TABLE TOO (like the smithing table with templates)
(4/5)
- BOW TYPES CAN BE ALTERED IN THE FLETCHING TABLE TOO (like the smithing table with templates)
(4/5)
- INFINITY DOES LESS DAMAGE (infinity should be more of a convenience enchant imo. with the addition of quivers, using tipped arrows should be prioritized, and inventory space shouldn't be as much of an issue) (2/5)
- INFINITY DOES LESS DAMAGE (infinity should be more of a convenience enchant imo. with the addition of quivers, using tipped arrows should be prioritized, and inventory space shouldn't be as much of an issue) (2/5)