hardcore nuzlockes are the best way to play pokemon
simple gameplay, no extra systems, very deep decision making and no moves without cost.
instead of adding more mechanics and systems outside and inside combat, more variables are preferrable, since they make it harder to deduce the optimal play.
simple gameplay, no extra systems, very deep decision making and no moves without cost.
instead of adding more mechanics and systems outside and inside combat, more variables are preferrable, since they make it harder to deduce the optimal play.
even when games have level caps, there's usually ways to grind in adjacent systems like equipment/skills/stats
even when games have level caps, there's usually ways to grind in adjacent systems like equipment/skills/stats
Balanced encounters, removing easy ways to break the game, adding ambiguity into decision making by having enemies you HAVE to respond and adapt to..
Systems are nothing if you don't have to engage
Balanced encounters, removing easy ways to break the game, adding ambiguity into decision making by having enemies you HAVE to respond and adapt to..
Systems are nothing if you don't have to engage
Feels like the game was designed so you need to spend mana to progress through dungeons, but random encounters can be beaten quick&easy without ever using any
Feels like the game was designed so you need to spend mana to progress through dungeons, but random encounters can be beaten quick&easy without ever using any
Once I slowed it down, I just spammed stuns until they worked.
Once I slowed it down, I just spammed stuns until they worked.
anytime i lose a fight, i just restart and win without changing strategy. your attacks/status hitting, enemies' attacks/status hitting, randomly using new moves that often win fights, special moves that randomly trigger...
anytime i lose a fight, i just restart and win without changing strategy. your attacks/status hitting, enemies' attacks/status hitting, randomly using new moves that often win fights, special moves that randomly trigger...
it's always great when developers take what they learned from the first game and just improve on it massively.
less rng, way less progression, more decision making, comeback mechanics..
unfortunately easier than DD1 but still, try it if you like turn-based RPGs
it's always great when developers take what they learned from the first game and just improve on it massively.
less rng, way less progression, more decision making, comeback mechanics..
unfortunately easier than DD1 but still, try it if you like turn-based RPGs
played tons of JRPGs and none of them really have that element that forces you to develop consistency and game knowldedge in a way that encourages decision making
played tons of JRPGs and none of them really have that element that forces you to develop consistency and game knowldedge in a way that encourages decision making