Bauwerks
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bauwerks.net
Bauwerks
@bauwerks.net
Writes for software companies, and sometimes the VFX/animation industries. Also an amateur animator and hobbyist photographer in my free time.

https://bauwerks.net

Tags: #art / #animation / #photography
Update: looks like it is from Pocket Power (dn710203.ca.archive.org/0/items/Retr...) — see p. 35. Also spotted this cool Katsuya Terada drawing for an Iron Sword ad a couple pages prior, too.
December 20, 2025 at 10:37 PM
I....don't remember! I thought I grabbed it from your Tumblr page, but if you don't have it on there, maybe I grabbed it somewhere else? I might've been searching for "Shuji Imai" on DuckDuckGo and it came up on the image results, or maybe a Twitter search. I don't know the original source either.
December 20, 2025 at 10:30 PM
Those old sites/accounts were what I immediately thought of when I built my site, decided I wanted to do some writing on it, and wondered what I wanted to write about.

...Which I haven't done in almost 2 years because my site's backend is busted and I'm (slowly!) rebuilding it from scratch! 😅
December 20, 2025 at 2:58 AM
Not everything was a long and/or contemplative/thought-provoking essay, but there was usually neat stuff you'd gleam from their posts, whether it was art advice, reminiscing on old work, or name-dropping an artist, piece of media, or an art tool you'd never heard of before.
December 20, 2025 at 2:58 AM
I think it was the eyes and hairstyle reminding me of Solid Snake in the Snake's Revenge ad that got me wondering. 😄
December 19, 2025 at 9:26 PM
Good points! I was thinking back to that Snake's Revenge ad when I wrote that post, but I went by memory instead of pulling it up from my Imai folder. Now that I've pulled it up, even his more realistically-drawn characters still look pretty rounded in the facial features than that RCR illo.
December 19, 2025 at 9:24 PM
I'm flipping through that issue of NP you linked to on your latest Tumblr post with Imai's Double Dragon II artwork, and I spotted this in the River City Ransom section (archive.org/details/Nint...). Wasn't sure if this was Imai too — not much hatching or stippling, but the facial features...
December 19, 2025 at 3:53 PM
Didn't know that, thanks! I *might* have the MAME ROM but I haven't played it since I'm having issues with many ROMs not working due to missing files, so I need to sort that out when I have the patience for it.
December 19, 2025 at 3:32 PM
Ahh, gotcha.
December 19, 2025 at 4:13 AM
Thanks. Was hoping framerate wouldn't be one difference but I guess I'm not surprised, even though it's a 30 year old game at this point.
December 19, 2025 at 3:46 AM
Was surprised to see different versions for Switches 1 and 2. Any idea what the differences are? I've only started to search around online for any info, but so far I've found nothing.
December 18, 2025 at 10:38 PM
🤣
In the same vein as "apply for that job you feel unqualified for", should I take this as a cue to put my amateur hat into the ring?

bauwerks.net/los-angeles/
December 18, 2025 at 5:55 PM
Not saying both things can't be true, but reactions I'm seeing to this seem to be a lot of people projecting confirmation bias on Kojima as an artist/auteur, when the composer seems, to me, to be talking about the game as a piece of entertainment, not so much an artistic statement.
December 18, 2025 at 5:17 PM
Same goes for describing the animation as something other than fluid, but that's a problem with discussing all forms of animation too.
December 18, 2025 at 4:48 PM
Oh, it's nothing major, I was just looking up the character for pronunciation to see if I could understand the joke. My script knowledge is next to nil as well, other than *visually* recognizing some characters from studying a little Japanese, which doesn't really help. 😅
December 17, 2025 at 4:11 PM
Thanks for clarifying! 😄
December 17, 2025 at 4:03 PM