@openmetaverse.bsky.social OMI_seat standard. PR: github.com/BasisVR/Basi...
@openmetaverse.bsky.social OMI_seat standard. PR: github.com/BasisVR/Basi...
It features a much improved animation module, and the ability to import in Unity directly into a @basisvr.org avatar setup!
STF also got a barebones website to go along with it!
stfform.at
#3d #opensource #foss #interoperability #b3d #madewithunity #godot #gamedev
It features a much improved animation module, and the ability to import in Unity directly into a @basisvr.org avatar setup!
STF also got a barebones website to go along with it!
stfform.at
#3d #opensource #foss #interoperability #b3d #madewithunity #godot #gamedev
as they continue building the open foundation for VR.🎉
We look forward to continuing this strong partnership as we work on unannounced projects that will move the community forward inline with our creator-first vision.
(More info in Discord)
as they continue building the open foundation for VR.🎉
We look forward to continuing this strong partnership as we work on unannounced projects that will move the community forward inline with our creator-first vision.
(More info in Discord)
Great news for VR developers and the Basis community today!
Jinxxy links: jinxxy.com & events.jinxxy.com
Side quest & Banter Links: sidequestvr.com & bantervr.com
Great news for VR developers and the Basis community today!
Jinxxy links: jinxxy.com & events.jinxxy.com
Side quest & Banter Links: sidequestvr.com & bantervr.com
During the second Load Test on the @basisvr.org
test server we found out...
During the second Load Test on the @basisvr.org
test server we found out...
Further details here discord.com/events/12392...
Please DM Dooly on Discord for Steam keys to the demo client.
Further details here discord.com/events/12392...
Please DM Dooly on Discord for Steam keys to the demo client.
@basisvr.org
@basisvr.org
Physically simulated non-kinematic legs; they don't clip through that breakable cube.
(Made using the @basisvr.org social VR framework)
bsky.app/profile/just...
Physically simulated non-kinematic legs; they don't clip through that breakable cube.
(Made using the @basisvr.org social VR framework)
bsky.app/profile/just...
Virtual clubs, music events or festivals that can push actual crowd numbers, in a manageable way, would be hugely immersive.
ended up running out of computers to run basis clients on, plenty more to give.
It was great seeing everyone. We run tests weekly; feel free to come along for the next one! basisvr.org discord.gg/v6ve6WT562
Virtual clubs, music events or festivals that can push actual crowd numbers, in a manageable way, would be hugely immersive.
ended up running out of computers to run basis clients on, plenty more to give.
It was great seeing everyone. We run tests weekly; feel free to come along for the next one! basisvr.org discord.gg/v6ve6WT562
ended up running out of computers to run basis clients on, plenty more to give.
It was great seeing everyone. We run tests weekly; feel free to come along for the next one! basisvr.org discord.gg/v6ve6WT562
So everyone that complained about instance sizes in VR being too small for events are going to join the CCU load test next weekend, right? 👀
So everyone that complained about instance sizes in VR being too small for events are going to join the CCU load test next weekend, right? 👀
we run tests weekly: discord.gg/aCzSPKEW2v
Basis is an open-source framework for social VR and games.
environment is assetstore.unity.com/publishers/4...
we run tests weekly: discord.gg/aCzSPKEW2v
Basis is an open-source framework for social VR and games.
environment is assetstore.unity.com/publishers/4...