currently learning Godot Engine - INKARNATE, out now!
PLAY INKARNATE: https://resurge.itch.io/inkarnate
Check it out at resurge.itch.io/knot-for-long!
We're really proud of this one, so any feedback would be much appreciated #gmtkjam #gamedev #pixelart
Check it out at resurge.itch.io/knot-for-long!
We're really proud of this one, so any feedback would be much appreciated #gmtkjam #gamedev #pixelart
Massive credit to @humanisred.bsky.social for their sick project JB (humanisred.itch.io/operajamgame) as our major source of inspo for this project‼️
Massive credit to @humanisred.bsky.social for their sick project JB (humanisred.itch.io/operajamgame) as our major source of inspo for this project‼️
Challenge completed! ✅
I wasn't sure if the game would be finished by the end of the 30 days, nor the devlog - but both of them are now. The accountability of having to post every day has kept me disciplined..
#pixelart #gamedev #ドット絵
Loads of progress to report from today in general - controls menu, lots of new SFX, fixing various bugs.
Loads of progress to report from today in general - controls menu, lots of new SFX, fixing various bugs.
THE... GAME... IS... FINISHED! 🥳
Finally, after ~143 days, several hundred hours of work, it is finally complete (version 1 at least 😅)
A gameplay clip with SOUND to celebrate 🎵
#pixelart #gamedev #ドット絵 #blockbench
THE... GAME... IS... FINISHED! 🥳
Finally, after ~143 days, several hundred hours of work, it is finally complete (version 1 at least 😅)
A gameplay clip with SOUND to celebrate 🎵
#pixelart #gamedev #ドット絵 #blockbench
A busy day today, getting nearer to completion! Added in lots more sound effects, lots of work scouring the internet for sounds and editing in Audacity 😴
Playtesting to find + solve bugs, started work on cover art 👀
#pixelart #gamedev #ドット絵
Not the most interesting tasks today, but got some stuff done I've been putting off - namely: a fully functional settings menu 🛠️ (why did this take so long WAAH..) and sound effects for more than just the gun..
#pixelart #gamedev #ドット絵
2/3rds of the way there now... wahoo! 🎉
Not anything to show on the game itself today, but an exciting day for me nevertheless. I've been putting off the creation of a devlog for weeks...
2/3rds of the way there now... wahoo! 🎉
Not anything to show on the game itself today, but an exciting day for me nevertheless. I've been putting off the creation of a devlog for weeks...
🛠️ Did a lot of backend work aujourd'hui - fixed new game loading bug and added correct navigation tiles to all 30 rooms for pathfinding (fingers crossed it works...)
Also putting together some stuff for a devlog 👀🔜
#pixelart #gamedev #ドット絵
Here's a peek of one of the new additions to the growing family of rooms:
Here's a peek of one of the new additions to the growing family of rooms:
Making up for some lighter days with some quantum leaps today - (maybe not quantum... but close enough 😅)
~12-14 new rooms, can now replay after dying, fixed lots of small bugs 🐛, + continuous music...
#pixelart #gamedev #ドット絵
Mostly behind the scenes things today, still some solid progress. To quench your thirst for more content, here's an extended clip of some gameplay from today 😋
More level + environment design coming soon ✏️
#pixelart #gamedev #ドット絵
Lots to report today, added in two new enemies (Crimsonfang and Freezesnipe) which are related to existing enemies (Kindlefang and Glitchsnipe respectively). Implemented very quickly with no obvious bugs (yet... 🥲)
#pixelart #gamedev #ドット絵
Thought I'd throw in the player's run cycle because why not? (who knew .gifs counted as a video?)
Thought I'd throw in the player's run cycle because why not? (who knew .gifs counted as a video?)