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autoforge.bsky.social
AutoForge
@autoforge.bsky.social
2D Automation Sandbox currently in Early Access!
🛠️ Steam: https://store.steampowered.com/app/1960480/AutoForge/
💥 Discord: https://discord.gg/cMA2X6SveS
Yooooo I can't believe they put Sehren in The Old World!! #warhammer
November 8, 2025 at 8:50 AM
POV: You're asking me what happened to the chest full of Mana that was JUST here.

#pixelart #indiedev #gamedev
July 31, 2025 at 11:16 PM
Somebody on the Discord said the Porters look like rocket thrusters, and I'm just saying.... You're not wrong.

#pixelart #gamedev #indiedev #autoforge
July 19, 2025 at 11:50 PM
⚙️AutoForge is 25% as part of Steam's Automation Fest! ⚙️

It's true! Grab our Early Access automation extravaganza for it's deepest ever discount and get me a soda while you're there!! 🛠️

store.steampowered.com/app/1960480/...

#indiedev #gamedev #pixelart
July 17, 2025 at 6:35 PM
If you've been having a good time with AutoForge and the recent updates, now would be an AWESOME time to let us and other potential players know! ❤️
July 16, 2025 at 3:40 AM
Hey Bro, I heard you liked upgrades, so I upgraded your upgrades so now you can upgrade when you upgrade.

#pixelart #gamedev #autoforge #indiedev
July 13, 2025 at 8:40 PM
People are saying that the new Biomass Generator is "too big".

Well, say it again! I can keep going!!!! 😠

#autoforge #pixelart #gamedev #indiedev
July 13, 2025 at 12:47 AM
They're friends :)
June 13, 2025 at 11:53 PM
Real
June 10, 2025 at 11:43 PM
Happy Tubesday, Golems!
If you could transport tube something directly to your seat RIGHT NOW, what would it be?
I think I would like a chilled, mana-blue gatorade. 😌
#autoforge #gamedev #pixelart
June 10, 2025 at 8:04 PM
What's clogging our pipes? All kinds of delicious resources and machinery of course! #pixelart #gamedev #indiedev
May 31, 2025 at 11:25 PM
For now if you'd like to try out the Experimental branch with this, you can switch over via this drop down on the Steam Properties. Just make sure to back up your saves first.
May 28, 2025 at 5:56 PM
🎇New Upgrades are in the works for 0.6! 🕹️ Can you guess what abilities any of these might unlock?? 🔍🤔

#pixelart #gamedev #indiedev
May 26, 2025 at 6:59 PM
Tfw you discover a new deposit. #autoforge #automationgames #factorygames #indiegames
May 11, 2025 at 5:34 PM
Funny story about this - the cause was rooted in world generation, where all Mycosiph Spawners were hilariously replaced with Lotus enemies.

So there wasn't just one Larry. There were A LOT.

This bug also popped in a dev build using old POI files, turning Crankos into a Crab Egg😭
May 5, 2025 at 8:04 PM
We're having a time tracking down this interesting character we're calling 'Larry', aka The Destroyer of Worlds.
Larry has been appearing in new worlds BEFORE invasions and is harassing players with violence and destroying their factories.
If you've seen Larry, please let us know.
#gamedev #indiedev
May 1, 2025 at 9:22 PM
Another CHONKY patch hitting the Experimental Branch today! Highlights:
- Steam Input support, inc. official layout
- Steam trackpad functionality(!)
- New and improved settings & UI functionality
- Steam and Switch gamepad glyphs
- New monster: Voidling

Full release VERY SOON 👀 #gamedev #indiedev
April 28, 2025 at 10:54 PM
Update:
April 16, 2025 at 4:42 AM
Greetings! While we've been testing 0.5 on the Public Experimental Branch we've had lots of bugs to fix and following some great player feedback, we have decided to implement some new technology.
Introducing the Phase Station: Again!!! More below-
#gamedev #indiedev #pixelart
April 16, 2025 at 12:48 AM
Experimenting with some punch ups for the HUD. What else would you change? #pixelart #gamedev #indiedev
April 1, 2025 at 2:19 AM
UI is hard! One thing we are trying out for the next update is a slight increase to our Mouse and Keyboard Cursors. It's a very subtle shift that that can really affect game-feel. #gamedev #indiedev #pixelart
March 11, 2025 at 10:16 PM
Following our new Dev Update, Jasson has been making further performance gains!
Progress on optimization with the biggest factory we had (we're talking BIG, with 60,000+ items mid-transport), was at the time coming in at ~26fps on Steam Deck.
Today? A solid 50! And he's not done! #gamedev #indiedev
February 24, 2025 at 10:41 PM
The AutoForge Discord got a sneaky crab treat, so now bluesky does too!!! You may have met these guys farming, but now you gotta meet em in THE STREETS- Pinch-pinch!
#pixelart #gamedev
February 10, 2025 at 12:19 AM
We have identified an issue with the Collector picking up items and HOARDING them for itself, SELFISHLY. In short, it was NOT passing items to connected tubes like it was SUPPOSED TO. We have fixed this for the next update, for now please use the HELPFUL Porter to finish the job. #gamedev #indiedev
February 1, 2025 at 11:56 PM
This Kind Of Smart, Walkable, Mixed-Use Urbanism Is Illegal To Build In Most American Cities
January 27, 2025 at 7:54 AM