Audrey 🌸
@audsaudfx.bsky.social
(she/her) | ✨ VFX Artist @ Frame Machine ✨
🎨 artstation.com/audreyengel
💙 linkedin.com/in/audreyengel
Prev: Production Intern @ Call of Duty, Sony Pictures
🎨 artstation.com/audreyengel
💙 linkedin.com/in/audreyengel
Prev: Production Intern @ Call of Duty, Sony Pictures
(3/5) Right now I am between the block-in and filling out my particle systems. Once I revise my current progress, make soulercoaster meshes, and add secondary particles, it will look more complete.
Here's a look at one of the workflows I enjoy using to make soulercoasters in Blender:
Here's a look at one of the workflows I enjoy using to make soulercoasters in Blender:
February 18, 2025 at 3:11 AM
(3/5) Right now I am between the block-in and filling out my particle systems. Once I revise my current progress, make soulercoaster meshes, and add secondary particles, it will look more complete.
Here's a look at one of the workflows I enjoy using to make soulercoasters in Blender:
Here's a look at one of the workflows I enjoy using to make soulercoasters in Blender:
(2/5) My goal for this project is to visualize a Sabrina Carpenter-themed mythic weapon for Fortnite using my VFX skills. If you watch the video with sound on, you can see the effect is timed with the music!
February 18, 2025 at 3:02 AM
(2/5) My goal for this project is to visualize a Sabrina Carpenter-themed mythic weapon for Fortnite using my VFX skills. If you watch the video with sound on, you can see the effect is timed with the music!
I love the constellations in the trail especially! Looks really pretty!
January 30, 2025 at 2:19 AM
I love the constellations in the trail especially! Looks really pretty!
You could also make the head of the projectile stretch a little more at the beginning and then squash more as it’s coming to a halt to give it a speedier look. The black smokes in the burst all dissipate at the same time, it’d be cool if they eroded at different speeds. Looks really nice already!
January 30, 2025 at 2:17 AM
You could also make the head of the projectile stretch a little more at the beginning and then squash more as it’s coming to a halt to give it a speedier look. The black smokes in the burst all dissipate at the same time, it’d be cool if they eroded at different speeds. Looks really nice already!
Oooo this looks really good already! I think at the beginning the particles that are sucking inwards could have a little more randomness in their movement or more of a swirly inward motion, maybe like a curl noise force or vortex force.
January 30, 2025 at 2:15 AM
Oooo this looks really good already! I think at the beginning the particles that are sucking inwards could have a little more randomness in their movement or more of a swirly inward motion, maybe like a curl noise force or vortex force.
Thank you!! I agree and will make it more readable as a pickaxe hit 🫡
January 26, 2025 at 12:07 AM
Thank you!! I agree and will make it more readable as a pickaxe hit 🫡
So awesome! 🤯🎃 I’ll have to try this out 👏
January 23, 2025 at 12:54 AM
So awesome! 🤯🎃 I’ll have to try this out 👏
This looks really good! 🔥👏
January 23, 2025 at 12:51 AM
This looks really good! 🔥👏
And here’s the link to my ArtStation post, with examples of the textures I painted for this project: www.artstation.com/artwork/rl2D3E
Art Nouveau Well Aura VFX, Audrey Engel
I wanted to make an effect that evokes the style of Art Nouveau paintings. All of the textures are hand painted, and the effect is composed in Unreal Engine 5. Enjoy! 🌿
Environment courtesy of VFX Ap...
www.artstation.com
January 22, 2025 at 1:42 AM
And here’s the link to my ArtStation post, with examples of the textures I painted for this project: www.artstation.com/artwork/rl2D3E