Starting with a 50/50 high conversion
c.S > TK 236S > 88FRRC > j.H > c.S > dc, c.S > 6H > 41236H~H
the reverse Double Counter-Thrust is tricky, and maybe there's a way to get more pokes in beforehand while still landing the DCT, but it's tight asf and i'm pretty happy with it as is
the reverse Double Counter-Thrust is tricky, and maybe there's a way to get more pokes in beforehand while still landing the DCT, but it's tight asf and i'm pretty happy with it as is
usage for reverse GRT. this move from Mizu is otherwise not very consistent to punish, but reverse GRT makes it INCREDIBLY consistent to punish. it helps that the other move that Mizu has after roaring/soulseer is also good to do this for bc (1/2)
usage for reverse GRT. this move from Mizu is otherwise not very consistent to punish, but reverse GRT makes it INCREDIBLY consistent to punish. it helps that the other move that Mizu has after roaring/soulseer is also good to do this for bc (1/2)
the guild will sing fucking ballads about my barrel bomb bowling prowess
the guild will sing fucking ballads about my barrel bomb bowling prowess