Ategon
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ategon.dev
Ategon
@ategon.dev
Indie Game Developer 🇨🇦

Hi! I mostly work on games for game jams and some other misc projects in my free time as well as stream gamedev on twitch.

Links: https://me.programming.dev/@Ategon
Working on some post jam builds for various jam games I made to clear out my backlog before I start working on new projects. Should be getting my first updated one out this week and here's an updated thumbnail I made for it

#gamedev #d2jam
November 11, 2025 at 7:52 PM
Did some work to add achievements to the d2jam site. Had them in before the jam and just pushed a couple more changes to improve the visuals.

They work by players self reporting completion and based on the amount of people that have gotten an achievement it is assigned a rarity.

#GameJam #D2Jam
September 14, 2025 at 11:34 PM
Been working on some more features for d2jam.com. Ill be doing some posts showing off new features I added to the site in the lead up to the jam (which starts Sep 5th)

The first new feature is the addition of a localization system for people to browse the site in other languages

#GameJam #D2Jam
August 18, 2025 at 6:17 PM
Day 2 progress on my #GMTKjam snake game

Got most of the base systems in now. Day 3 should be adding in a lot of the combat and adding content to the larger zones past the starting area

#gamedev #gamejam
August 1, 2025 at 6:59 PM
Day 1 progress on a jam game for the #GMTKjam

Working on a snake-like game but instead of eating things directly you would loop around them to collect them. Looping mechanic still pending creation though

#gamedev #gamejam
July 31, 2025 at 4:52 PM
Made some pixel art designs for a r/place type canvas event! One for programming.dev and one for #d2jam. Both include smaller designs (for d2jam games from the jam, and p.d communities on the site). For anyone interested the event starts in around an hour at canvas.fediverse.events

#pixelart
July 12, 2025 at 2:43 AM
Back from finishing up uni + chilling for a couple months and going to start trying to ramp up posts again. Ill probably be starting with a few every week or something and eventually get back up to the daily posts

Been doing some work on a splash page for @d2jam.com recently

#GameJam #D2Jam
July 2, 2025 at 6:15 PM
Been getting a bunch of work for uni lately (hence the no posts) but that should clear up in a couple months and then I can start having a proper post schedule again

Did some work on d2jam.com again recently to add in the Theme Elimination system & some visual improvements

#GameJam #D2Jam
March 11, 2025 at 3:05 AM
Another daily d2jam.com update. Today I worked on post previews and updating the visuals of the featured streamers area.

Post previews let you see the content of the post without needing to navigate off of the page (by opening it up in a drawer). Useful for compact post styles.

#GameJam #D2Jam
February 13, 2025 at 4:10 AM
Pushed an update to add image uploading support to https://d2jam.com

Used for adding images to all of the text editors (e.g. post creation) and for uploading profile pictures and banners.Also spent a bit improving the backend structure to make it cleaner and easier to maintain

#GameJam #D2Jam
February 11, 2025 at 1:44 PM
Pushed an update to https://d2jam.com

Added more options to the settings page (ability to change your name, banner image, and bio) and added some image previews for the profile picture and banner image

Also started on a profile page to see information about someone

#GameJam #D2Jam
February 8, 2025 at 4:06 AM
Finished and submitted my entry for the Pirate Software Jam! Really happy with how it turned out

Link is here: ategon.itch.io/bit-slayer for anyone who wants to play it

Ill be doing a stream around 7pm EST playing other peoples entries on my twitch twitch.tv/ategondev

#PirateJam #Gamedev
January 31, 2025 at 2:53 PM
Another game jam update. Instead of working on UI like I should be doing I added in some more types of enemies (slimes, bosses, and things jumping up from the bottom of the screen)

#PirateJam #Gamedev
January 31, 2025 at 5:42 AM
More game jam game progress. Added in powerups, a combo system, and a death system

Also have some other misc polish everywhere like the text that appears at the top. Next up would be to add in a main menu, death screen + leaderboard system

#PirateJam #Gamedev
January 30, 2025 at 2:38 AM
Working on a game for the pirate software jam + stream team jam real quick before those end. This is the current progress of 8 hours

Ive managed to make it impossible to record a video without the bitrate being demolished. And this is only half the planned post processing

#PirateJam #Gamedev
January 29, 2025 at 5:14 PM
Pushed a new update to https://d2jam.com to add a comment section to posts. Comments can also get comments on them and they can be liked similar to how posts can

Also made likes reflect instantly in the UI even if the backend is still processing

#d2jam #gamejam
January 28, 2025 at 2:49 AM
New https://d2jam.com update, moderators can now sticky posts which makes them show up above everything else

This would be used for main posts such as announcements relating to the event

#d2jam #gamejam
January 23, 2025 at 3:21 AM
Another D2Jam update: Tags!

Added tags as a feature so that you can add tags to posts you make on the site to convey what they are about

Users can use the tag button above the post feed to filter posts by tags
If you have anything you want to be a tag let me know

#d2jam #gamejam
January 21, 2025 at 10:10 PM
Made a big update to the d2jam.com game jam site

Theres too many things for me to list here so will just give the major ones
- Light mode
- Color on like
- Minimizing posts
- Post deletion
- Post time filter
- Wysiwyg post editor
- featured streamers (by @brainoid.bsky.social )

#gamedev #d2jam
January 20, 2025 at 3:54 PM
Daily Godot Tip #40: If you enable always on top in the project settings, your game window will always show on top of everything else even if you use the editor in the background

Useful to not need to tab back to it after changing one thing in the inspector

#godot #gamedev #godottips
January 20, 2025 at 3:18 PM
Another update to the d2jam.com game jam site
- Added the ability to like posts
- Added post sorts where you can sort by newest, top (most likes), or oldest
- Added post styles to change how you want posts in the post feed to look (e.g. if you like a most compact style)

#gamedev #d2jam
January 18, 2025 at 7:08 PM
Some more game jam site progress. Revamped the design to make it look nicer and added refresh tokens so that people can stay logged in longer (instead of only having access tokens)

#gamedev #d2jam
January 17, 2025 at 10:22 PM
Daily Godot Tip #39: You can create code regions between #region and #endregion that allow you to collapse that entire section into 1 line

Useful for things you don't edit but still would need to scroll past

#godot #gamedev #godottips
January 17, 2025 at 10:18 PM
More progress on the game jam I'm working on. Got the forum working as well as login and signup systems

Next step is going to be to add more to the forum such as likes and comments

#gamedev #d2jam
January 16, 2025 at 2:51 PM
Group 12 for the slime of the year votes! Featuring another 10 brand new slimes

(the new ones in this batch wont have individual posts and will just be in these to introduce them)

You can rank them here: https://strawpoll.com/eNg6vp8ewgA
January 16, 2025 at 2:00 PM