also: ola is SC2's spawn.
look at how the examples use these.
also: ola is SC2's spawn.
look at how the examples use these.
1 0 1 line inf 1z $
1 0 1 line inf 1z $
natz --> #[0 1 2 3 4 5 ...]
ordz --> #[1 2 3 4 5 6 ...]
the '&' operator is 'min'.
7 5 & --> 5
the '|' operator is 'max'
There is a 'fadein' function.
The 'hangz' function repeats the last value of a signal forever.
So: 1 0 1 line hangz
natz --> #[0 1 2 3 4 5 ...]
ordz --> #[1 2 3 4 5 6 ...]
the '&' operator is 'min'.
7 5 & --> 5
the '|' operator is 'max'
There is a 'fadein' function.
The 'hangz' function repeats the last value of a signal forever.
So: 1 0 1 line hangz
Comma is used to call a function with the object as an argument similar to Lua's obj:field(x) syntax.
Comma is used to call a function with the object as an argument similar to Lua's obj:field(x) syntax.
I don't know why you are seeing the input code being echoed to the console output in the REPL. It should just print the stack after each input line.
I don't know why you are seeing the input code being echoed to the console output in the REPL. It should just print the stack after each input line.