aryxymaraki
aryxymaraki.itch.io
aryxymaraki
@aryxymaraki.itch.io
He/they. Freelance writer and game designer. Work on DM's Guild, DTRPG, itch.io. harpooncannonpublishing [at] gmail.
Reposted by aryxymaraki
please visit @thenatalieash.bsky.social and wish her happy birthday, and if you are feeling like celebrating the continued existence of this talented writer, graphic designer, layout artist, and more - BUY her most recent game; its SO good! byemberandash.itch.io/light-for-tr...
Light: An Incursion For Trophy Dark by Ember and Ash
Your Doomed Treasure-Hunters Venture Into The Mystical Everlit Sands To Free The Sorcerer Of Eight Winds From His Prison
byemberandash.itch.io
December 6, 2025 at 3:26 AM
flames of the meta-dragon confirmed the most isekai of all ttrpgs, every party member can be isekaid from a different game system
December 6, 2025 at 1:08 AM
I feel the same way about ogres and giants

I ended up making the "elite/boss" equivalent monster categories in AFN size-based for that reason; things that are twenty feet tall should not be something that you walk up to and stab to death without thinking about it
December 5, 2025 at 10:15 PM
I don't think there's anything wrong with big chunky books that deserve their length (that's my favorite), but I agree with the original post that it's an issue if a book that should only be 100 pages or so feels the need to stretch and add filler until it's 300 pages for it to be taken seriously
December 5, 2025 at 8:57 PM
I'm giving myself a hard cap of 150 pages for Against the Fall of Night

the final book will not be above 150 pages, no matter what (I don't think I'm even going to hit that tbh but it definitely won't be above)
December 5, 2025 at 8:40 PM
ok but both 'lobster accountants' and 'your character is a series of nested flowcharts' sound like solid game ideas (I've actually had the combat as flowchart idea, instead of tracking resources, you just put a marker on your flowchart to identify your available future actions)
December 5, 2025 at 6:05 PM
interesting concept; an isekai ttrpg where the hero's power is knowledge of the broken-ass rules that govern the world

expressed entirely through the player's actual system mastery of the broken-ass ttrpg you're all playing

finally, a use case for anima: beyond fantasy
December 5, 2025 at 4:56 PM
yeah I'd say they both happen often enough for me that I can't say it's usually one or the other; it might not be exactly 50/50, but it's 'both are very common idk numbers'.

ironically, my current is the opposite of yours; my campaign pitch file is all ideas that I had and then found a system for
December 4, 2025 at 2:23 AM
I feel pretty confident I went at least that long between releases at some point and I never stopped calling myself a designer
December 4, 2025 at 1:55 AM
The first character I ever played was a half-elf cleric/mage, which in retrospect wasn't a great choice for a first character but fortunately it was a one-shot so I was only confused for one session.

I play everything these days, but my inner core is a wizard.
December 4, 2025 at 12:01 AM
it might also be some definition 2 bullshit that they spent hours arguing with the writer about, the writer refused to budge, and they were like UG fine
December 3, 2025 at 10:45 PM
Big fan of WWN overall. I think it does a good job splitting the difference between modern character customization and old-school simplicity.

it has a few things to quibble about but it has a lot of strengths to go with the quibbles, I liked it enough to write a 3pp supplement for it
December 3, 2025 at 10:21 PM
I only caught the edges of it but I think some people were arguing about definitions, and other people instead of arguing are pointing out that any definition is only as good as the way you use it anyway
December 3, 2025 at 7:56 PM