Kasper Arnklit Frandsen
arnklit.bsky.social
Kasper Arnklit Frandsen
@arnklit.bsky.social
Independent Game Developer. Luddite. Interested in FOSS Development. Creator of Shell Fur and Waterways for Godot. Game Worker's Unite Ireland Member. he/him.
Set up a 10 euro monthly a while back now, still feel like I probably owe some back taxes for all the years I used Blender before setting that up though 😅
a group of soldiers are standing in a row wearing helmets and armor .
ALT: a group of soldiers are standing in a row wearing helmets and armor .
media.tenor.com
November 14, 2025 at 9:51 AM
So a pop-up where you can put in a time range to select all keys from?

That could very easily be added to the edit menu, but it's the first time I've heard the feature requested. You should log a proposal for it!
November 14, 2025 at 9:47 AM
It taking 30 minutes makes me suspect it's actually lowly paid people in another country doing the actual work.
July 16, 2025 at 10:06 AM
Whenever I try to play games that require reading attacks for parries I realise that I probably have some kind of missing part of my brain because I cannot preemptive stuff at all unless an icon or a glint or something indicates when to react.
May 12, 2025 at 8:47 AM
I love them. When they also include the horse jumping around being happy at the end, it's pure bliss.
May 9, 2025 at 12:57 PM
huh weird
May 6, 2025 at 1:53 PM
This has always been my feeling on the matter :P
April 9, 2025 at 8:28 AM
My take away is that all emojis mean canabis
March 27, 2025 at 2:59 PM
This might be considered a luxury problem :D
March 26, 2025 at 5:06 PM
I remember thinking I'd be able to buy one in Berlin and being very disappointed 😅still don't have one either. Hopefully I can nap one soon.
March 25, 2025 at 10:49 AM
yeah that's the problem with DDS. Only people who happen to know a good bit about rendering would know that this is because of the mipmaps and make custom mipmaps to improve it, so I really want it built in so everyone get's good alpha clipping by default ♥️
March 17, 2025 at 10:39 PM
Import is slower as it does some iterations to improve the mipmaps. It has no performance impact on the running game at all.

Thanks. I was really annoyed with this myself. You can work around this already by using DDS files with better mipmaps or by writing a custom shader that tried to compensate.
March 17, 2025 at 10:34 PM
I haven't laughed this hard in weeks... jesus
March 13, 2025 at 10:08 PM
kært barn har mange navne
February 25, 2025 at 6:18 PM