Formerly vector graphics, shader compilation, and OS development at Google.
Other sources doing similar still welcomed. The more the merrier if there are any others! :)
bartwronski.com/2022/08/31/p...
Other sources doing similar still welcomed. The more the merrier if there are any others! :)
bartwronski.com/2022/08/31/p...
Here's a 25 minute video about the latest and greatest in blue noise textures / precalculated per pixel random numbers
www.youtube.com/watch?v=aFSk...
Also repo: github.com/electronicar...
And published paper: jcgt.org/published/00...
Here's a 25 minute video about the latest and greatest in blue noise textures / precalculated per pixel random numbers
www.youtube.com/watch?v=aFSk...
Also repo: github.com/electronicar...
And published paper: jcgt.org/published/00...
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
Reposts appreciated :)
zeux.io/2025/03/31/m...
Reposts appreciated :)
zeux.io/2025/03/31/m...
Project page: szymanowiczs.github.io/bolt3d
Arxiv: arxiv.org/abs/2503.14445
Project page: szymanowiczs.github.io/bolt3d
Arxiv: arxiv.org/abs/2503.14445
blog.frost.kiwi/analytical-a...
blog.frost.kiwi/analytical-a...
Instead, I'm now nervous when my students give talks!
Fortunately, they do an amazing job.
Here's Mark Gillespie giving an extended talk on a new *harmonic* surface representation:
www.youtube.com/watch?v=9h13...
Instead, I'm now nervous when my students give talks!
Fortunately, they do an amazing job.
Here's Mark Gillespie giving an extended talk on a new *harmonic* surface representation:
www.youtube.com/watch?v=9h13...
youtu.be/1pgiu--4W3I
youtu.be/1pgiu--4W3I