Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past.
First-time solo dev 🏳️🌈.
This pre-beta demo covers the game's prologue chapter and introduces most of the games core concepts from the story to combat to mechanics.
#RPGMaker | #IndieGame | #RPG | #IndieDev
oneirofantasma.itch.io/apostasi
Working on implementing a proper combat introduction tutorial, which helps cover the basics more directly (instead of using optional signs).
#RPGMaker | #ScreenshotSaturday | #IndieGameDevm
Working on implementing a proper combat introduction tutorial, which helps cover the basics more directly (instead of using optional signs).
#RPGMaker | #ScreenshotSaturday | #IndieGameDevm
This pre-beta demo covers the game's prologue chapter and introduces most of the games core concepts from the story to combat to mechanics.
#RPGMaker | #IndieGame | #RPG | #IndieDev
oneirofantasma.itch.io/apostasi
This pre-beta demo covers the game's prologue chapter and introduces most of the games core concepts from the story to combat to mechanics.
#RPGMaker | #IndieGame | #RPG | #IndieDev
oneirofantasma.itch.io/apostasi
The demo itself will be updated for bug fixes, editing, and balance general balance but its content is set in stone.
Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes!
The demo itself will be updated for bug fixes, editing, and balance general balance but its content is set in stone.
Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes!
Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes!
Few things still need to be done before it will be released;
1. General editing (dialogue, cutscenes, etc.),
2. Sound design (BGM swaps, sound effects, etc.),
3. Difficulty balancing,
4. Bug testing.
Few things still need to be done before it will be released;
1. General editing (dialogue, cutscenes, etc.),
2. Sound design (BGM swaps, sound effects, etc.),
3. Difficulty balancing,
4. Bug testing.
#RPGMaker | #IndieDev | #RPG | #IndieGameDev
#RPGMaker | #IndieDev | #RPG | #IndieGameDev
Creator name is will change to a studio name later.
Besides the names listed here, other credited individuals are;
Plugins
Hudell (Orange Screen Shot Saver)
Restart (FOSSIL)
Music
Elektrobear (for their 80 Songs Pack on Itch)
Creator name is will change to a studio name later.
Besides the names listed here, other credited individuals are;
Plugins
Hudell (Orange Screen Shot Saver)
Restart (FOSSIL)
Music
Elektrobear (for their 80 Songs Pack on Itch)
Don’t have an approximate date until certain things can be arranged and I can get myself back on a solid production timeline but mid-January is the aim🤞.
This (rough) demo will cover the game's prologue and provide a preview into the combat and story.
It will be hosted on itch for a limited time, which will be shared closer to release.
Don’t have an approximate date until certain things can be arranged and I can get myself back on a solid production timeline but mid-January is the aim🤞.
just how many of you weirdoes are skulking about this godforsaken place
#ScreenshotSaturday | #RPGMaker | #IndieDev | #RPG
just how many of you weirdoes are skulking about this godforsaken place
#ScreenshotSaturday | #RPGMaker | #IndieDev | #RPG
These side zones are mostly for additional flavor text, more dialogue for the prologue guests, and provides some exploration so the zone isn't entirely linear.
#IndieDev | #RPG | #RPGMaker
These side zones are mostly for additional flavor text, more dialogue for the prologue guests, and provides some exploration so the zone isn't entirely linear.
#IndieDev | #RPG | #RPGMaker
APÓSTASI was originally born with two simple ideas; a diverse, global modern JRPG and an story with an immutably core romance between two boys.
That I’ve come this is far despite everything to almost having an actual demo to show is nothing less than a miracle and success.
APÓSTASI was originally born with two simple ideas; a diverse, global modern JRPG and an story with an immutably core romance between two boys.
That I’ve come this is far despite everything to almost having an actual demo to show is nothing less than a miracle and success.
This (rough) demo will cover the game's prologue and provide a preview into the combat and story.
It will be hosted on itch for a limited time, which will be shared closer to release.
This (rough) demo will cover the game's prologue and provide a preview into the combat and story.
It will be hosted on itch for a limited time, which will be shared closer to release.
Ideally the demo will release next month.
#IndieDev | #RPGMaker | #RPG | #GameDev
Ideally the demo will release next month.
#IndieDev | #RPGMaker | #RPG | #GameDev
If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities.
#RPGMaker | #GameDev | #RPG
If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities.
#RPGMaker | #GameDev | #RPG
Not really much to show as a result, still aiming for a prologue demo by year's end, but here is this semi-ominous screenshot.
#APÓSTASI | #RPG | #GameDev
I will be back in full swing starting in August following a trip in July, though I will work on small side tasks.
I will be back in full swing starting in August following a trip in July, though I will work on small side tasks.
For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that.
For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that.
Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset.
Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset.
As this is a RM picture menu (w/ 14 images and 15 text windows 🫠) everyone is locked into their designated position.
Omitted levels because they aren't relevant (think akin to FFX).
#APÓSTASI | #RPGMaker | #IndieDev
Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone.
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
The phone screen will be enlarged and character statuses need to be implemented (plus a few additional extras) but it works.
#APÓSTASI | #RPGMaker | #IndieDev
#APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
#APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
Supposedly, she's been like this since everyone returned from winter break.
#APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
Supposedly, she's been like this since everyone returned from winter break.
#APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
#APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward.
Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward.