aoi 🌧️ Wishlist FLORAMINO
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aoiazure.moe
aoi 🌧️ Wishlist FLORAMINO
@aoiazure.moe
indie game dev adult // studying the stars and sky //
part of @studiolavacado.bsky.social //
any pronouns // AI 🚫 //
mostly sfw! // #godotengine

working on so many projects
my games: https://aoiazure.itch.io/
💐 WISHLIST 「Floramino」on Steam now! 💐

expanding on the jam version, explore multiple modes as you grow, nurture, and harvest many different plants to spread Spring everywhere you go!

link below ⏬ demo soon!
#floramino #indiedev #gamedev
September 14, 2025 at 9:37 PM
#godotengine lets me prototype so fast and loose i would be arrested for speeding lol
August 22, 2025 at 11:32 AM
vtuber.mp4 | 3d character controller wip (placeholder model + anims, credits below)

working in 3d is weird... it's fun but such a learning curve

i've learned a lot about AnimationTree and how to use it alongside StateCharts which has honestly been life changing!

#godotengine #solodev #indiedev
August 17, 2025 at 6:43 PM
「everyone walked away」
when you are well and you are happy, would you look away?

a tiny, tiny game jam entry about leaving. playable in a snack break, doused in atmosphere.

link below 💙 thank you for your time
#emojamspring2025 #godotengine #indiedev #solodev
April 24, 2025 at 3:14 AM
not too sure this game will fit into dcjam2025 anymore bc of intense requirements, but we'll see if we can worm our way in there

also likely planning on submitting to #emojamspring2025 which seems im the first ever on this site to use the hashtag for

#godotengine #solodev #indiedev 💙
April 16, 2025 at 3:11 AM
never mind. the fabled code has returned bc i can't leave a problem unsolved; you can right click to toggle free aim mode, and turning or moving while in free aim also takes your looking direction into account

((un)fortunately didnt record desktop audio, so you cant hear master boot record as bgm)
April 14, 2025 at 8:36 PM
i am reluctantly working on a thing for #dcjam2025 to get myself out of this horrid mental creative rut

and so i got the great pleasure of writing this funcname today:
April 14, 2025 at 7:57 PM
peach_fuzz.png
March 29, 2025 at 9:48 PM
ok got (very basic and hardcoded) pixel scaling in already, it was the first thing i really wanted to get in before doing anything else

lua is pretty easy to get a hang of at least so far lol #love2d
March 29, 2025 at 8:14 PM
just realized this reads as chunger and im now sad
March 11, 2025 at 2:14 AM
another day, another session of work to go! making good progress since yesterday though :>
March 4, 2025 at 6:38 PM
field of view checked off! remember where you've been, and what's ahead...

the radius is purposefully exaggeratedly small, it'll be bigger and less claustrophobic

#godotengine #indiedev #solodev #7drl
March 1, 2025 at 9:24 PM
little_guy_simulator.png

getting all my old code set up to use for 7drl tomorrow, and using WFC for the first time.
#godotengine #indiedev #solodev
February 27, 2025 at 10:27 PM
won my first run of path of achra tonight! maybe my fifth run total, fantastic game, so many things i wanted to try :) stuck to my guns though with a fire/astral build with 1000 summons and scorch stacking

lots of fun!
February 13, 2025 at 5:39 AM
no ui nodes because i'm a sick and twisted individual (jk)

#godotengine
February 13, 2025 at 12:16 AM
very early in development (sorry for quality), but working on a fighting game-esque hitbox drawing tool, where you set a sprite, make a move based on a sprite animation, and per frame you can draw out collision shapes for that action.

first time making real "editor tools" in #godotengine, it's fun!
January 29, 2025 at 10:00 PM
feature addition | added unlockable double jump and grapple hook

simple work for this, but liking it so far. hold right click to aim your hook, then left click to pull yourself towards it, keeping some momentum after

#godotengine #gamedev #indiedev
January 22, 2025 at 12:38 AM
further visuals testing | sorta feels like playing as a little action figure

#godotengine #indiedev
January 18, 2025 at 2:12 AM
some silliness and testing after like an hour of work, need to do more environment design eventually but not right now

#godotengine
January 14, 2025 at 9:44 PM
nyehehe
December 13, 2024 at 4:22 AM
sat down for a few hours and added pretty robust status support to the card slasher game :) was surprisingly straightforward to get done and able to be visualized easily!

added it as an event effect too so i can quickly add unique statuses onto cards
December 3, 2024 at 11:44 PM
alright, alright, i'll admit: this is probably my favorite design so far and i really REALLY wanna lean into some more stuff like this in the future
December 3, 2024 at 6:14 AM
FINALLY getting some more work done on developing card designs through text after over a week of delay and laziness. aiming to make ~15-20 designs now, and then implement a few of them in-game tomorrow!

#cardgame #indiedev #gamedev
December 3, 2024 at 4:55 AM
(idk how threads here like replies so im quoting just in case) but yes!! its super easy to change, i'm using a modified version of @passivestar.bsky.social 's theme (github.com/passivestar/...)

you can edit it like any other godot theme resource so i have it in its own project with its own assets
November 25, 2024 at 12:09 AM
here's the *entire* code for the first task. it takes a user, deck, and a dictionary to have on hand.

it stores the results from the task into the data container for future events in the chain to use! while not entirely generic (relies on player), we can easily reuse it for other cards later :D
November 25, 2024 at 12:04 AM